New Fan Works
Old Fan Works
Here is another article about the new Game Boy duo, taken from IGN.com
Legend of Zelda: Mystical Seed of Power
Parallel worlds collide somewhere at the heart of this dual-chapter Game Boy Color adventure.
January 9, 2001
Legend of Zelda games have always been a trend-setting favorite on Nintendo's systems, starting way back with the first game on the NES in the mid 80s. The series expanded on every Nintendo system since then, from the Game Boy to the Super NES, ending up on the N64 last year. The series is about to continue, thanks to Nintendo, Capcom and Flagship in Japan -- Legend of Zelda: The Mystical Seed of Power is the second Zelda game for the Game Boy Color, and it won't be the last. There are two collaborative titles planned in this story arc, and they work together between the two games to create one amazing adventure. The two chapters of this arc are called The Chapter of the Earth and The Chapter of Time & Space in Japan. Together, the series is comes under the uniting theme of The Mystical Seed of Power.
Both adventures (Chapter of the Earth and Chapter of Time & Space) will use similar graphic styles, but the plots and quests will be quite different. Not much is known about the second chapter of the series in America -- Nintendo has not announced whether the two will release separately or concurrently in the US. However, early information about the plot of the Japanese version of the Chapter of Time & Space shows a very different quest from the Chapter of the Earth, as seen below. Read both tales and see for yourself how fascinating this adventure is turning out to be...
The Chapter of the Earth
The Chapter of Time & Space
The two adventures seem to take place in separate
lands, but Nintendo is linking the two adventures together with a unified
and parallel central plot. Characters in one adventure will make cameos
in the other, or will appear in other bizarre and perhaps dreamlike manners.
Which is the real adventure and which is the dream? Or is either a dream?
The secrets lie with the last footstep of your journey.
As far as gameplay, there's plenty of amazing additions to separate this game from the last Game Boy Color Zelda, Link's Awakening. The new item, the Rod of the Four Seasons will be required to solve certain riddles that appear in the new Zelda games. Maybe the winter snow covers a secret entrance to a dungeon, and you'll need to change the seasons to uncover it.
Two characters that will help Link on his quest are introduced. The first is a kangaroo named Ricky. When Link climbs into Ricky's pouch, he will be able to jump and using a pair of boxing gloves, be able to punch out enemies. Much like Yoshi in Super Mario World, Rikki comes in handy when Link can't overcome an obstacle with his own power. The other character is Maple. She suddenly appears flying on a broomstick and crashes into Link, bringing about various events in the storyline. Other animals can help you during the quest as well -- there's a fish that you can ride in the water, as well as a bear with a mean whirlwind attack.
From what we could tell during our limited play time with the game, the fact that Nintendo outsourced the development of the game to Capcom doesn't seem to have hurt it one bit -- unless you were expecting something completely different from previous Zelda games. The game plays exactly like Link's Awakening -- but the addition of new puzzle elements, such as the use of the kangaroo or the "Link System", should be able to add enough new stuff to make the game stand on its own.
There's a reason why the game had the tentative title "The Mystical Seed of Power." In the game, you can weild a slingshot which gives you the ability to fire different type of acorns, each with different powers. For example, you can shoot a "fire" acorn which ignites torches, and an "ouch" acorn that's tons more powerful than the standard acorn.
Originally, this series was planned as a three-game set. However, one of the chapters was cut due to difficulties in linking the stories and coding together in a workable unit and still providing ample gameplay for those with only one of the games. Nintendo is fully confident that the Game Link system will still be a complete and unique experience, and delayed the Zelda project entirely to get the games working well together and presumedly to add features, plots, and characters of the lost chapter somewhere in the final two editions. The two chapters will be released simultaneously in Japan in February, with a release date in the US falling hopefully before Summer 2001.
-Craig Harris and Tim Horst