Zelda II Instruction Manual
Zelda II: The Adventure of Link Instruction Manual The Story of the Adventure of
Link
At the end of a
fierce fight, Link overthrew Ganon, took back the Triforce and rescued
Princess Zelda. However, is it all really finished? Many seasons have passed
since then.
Hyrule was on
the road to ruin. The power that the vile heart of Ganon had left
behind was causing chaos and disorder in Hyrule. What's more, even after
the fall of Ganon, some of his underlings remained, waiting for Ganon's
return. The key to Ganon's return was the blood of Link - the valiant lad
that overthrew the King of Evil. Ganon would be revived by sacrificing
Link and sprinkling his blood on the ashes of Ganon. Meanwhile, Link remained
in the little kingdom of Hyrule and lent his hand to its restoration. But
circumstances did not look very good. One day a strange mark, exactly like
the crest of the kingdom, appeared on the back of Link's hand as he approached
his 16th birthday. The worried Link went to Impa, Princess Zelda's nursemaid,
who was shocked and frightened when she saw the birthmark. When she regained
her composure, she took Link to the North Castle.
There was a door
in the North Castle called "the door that does not open." Only the descendants
of the Impa family who served the king knew how to open the door.
Impa took Link's left hand and pressed the back of it against the door.
There was a sound of a lock falling open, the door slowly creaked open
and there on an altar in the middle of the room lay a beautiful woman.
"Here lies the Princess Zelda." Impa began to speak calmly. "Link, the
time has come when I must tell you the legend of Zelda handed down in Hyrule.
It is said that long ago, when Hyrule was one country, a great ruler maintained
the peace in Hyrule using the Triforce. However, the king too was a child
of man and he died. Then, the prince of the kingdom should have become
king and inherited everything, but he could inherit the Triforce only in
part. The Prince searched everywhere for the missing parts, but could not
find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something
about the Triforce to only the younger sister of the prince, Princess Zelda. The
prince immediately questioned the princess, but she wouldn't tell him anything.
After the prince, the magician threatened to put the princess into an eternal
sleep if she did not talk, but even still, she said nothing. "In his anger, the magician
tried to cast a spell on the princess. The surprised prince tried to stop him,
but the magician fought off the prince and went on chanting the spell. Then,
when the spell was finally cast, Princess Zelda fell on that spot and entered a
sleep from which she might never awake. At the same time, the magician also fell
down and breathed his last." "In his grief, the prince placed the princess in this room.
He hoped that someday she would come back to life. So that this tragedy would
never be forgotten, he ordered every female child born into the royal household
should be given the name Zelda." From the stand
next to the alter where Princess Zelda lay in a deep sleep, Impa took the six
crystals and a scroll with the same crest and handed them to Link. "For
generations, my family has been handed down these things which have been set
aside for a time when a great king will come. They are written in ancient
script that no one can read now. But you who have the crest may be able to
read it. It is said that the key to uniting the Triforce is hidden there. Now it
is time for you to read it." Link glanced at the scroll half in doubt, but what do you
know? Although he had never seen the letters before, he found that he could read
them as if they were talking to him.This was written on the Scroll:
You who'll control the Triforce of the future. I shall hand down to you
the secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom,
and Courage. When these three are brought together, the Triforce will share its
maximum power. Of the three, I have left Power and Wisdom in the kingdom. But
the Triforce of Courage I have hidden for a reason. Not everybody can use the Triforce. It requires a strong
character with no evil thoughts. But an inborn special quality is also
necessary. Unfortunately, I have not found such a person during my
lifetime.
Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear
on a young man with that character who has been brought up correctly, has gained
many kinds of experiences and reached a certain age. But, what will happen if
someone else uses the Triforce before then? If it is misused, it will produce
many evils. The Triforce of
Courage is hidden in the Great Palace in the Valley of Death on the largest
island in Hyrule. However, to enter you must first fight the guardians and undo
the 'binding force.' When you have defeated the guardians, which I made to
prevent enemies from invading the six palaces in Hyrule, set a crystal in the
forehead of the statue you find. When you have set crystals in all of the
statues in the six palaces, the 'binding force' placed on the Valley of Death
will be removed and you will be able to enter the great palace. There you must
fight the last guardian. And you can obtain the triforce only by defeating that
guardian. There's nothing to fear. You are the one to get the Triforce. You are
the beacon of hope for Hyrule.
Impa implored Link, who
raised his head slowly after reading the scroll. "The magic spell cast upon the
Princess Zelda will sure to be broken if the Triforce is used. Please, Link.
Unite the Triforce and save the princess. And bring back peace to Hyrule." Link
nodded silently in approval, and left the room after taking a long glance at the
altar. Then with a magical sword in his left hand and a magical shield in his
right, he set off alone on his long travels. At that time, Ganon's underlings
were calling up new allies from the Underworld, and were beginning to work
devilishly towards the revival of Ganon.
The vast Hyrule is the stage for the Adventure.
There are six palaces hidden in Hyrule. Link must gain
experience by fighting Ganon's underlings, and get information while visiting
towns here and there. And, after defeating the guardians at the palaces of Death
Valley, he must obtain the Triforce of Courage - That is Link's mission.
[Overworld Map of Hyrule]
Make a New Link
After the title
screen appears, press the Start button to change the screen to the Select
Mode. To start a new game, select Register Your Name and change to
Register mode.You can create a
new Link if you select letters from the bottom using the Directional Pad and
the A button (up to 8 letters). If you want to change Link, you may select the
Link you want by selecting the Elimination Mode.The game will begin if the Link with the name recorded at
Select Mode is selected. In each mode, move the fairy using the Select button
and choose using the Start button. When End is selected, the screen returns to
the Select Mode.
If your game ends
while you are in the last palace, and you select Continue, your game continues
from the entrance to that palace. Otherwise, you start from the
beginning.Do not press the
Power or Reset switches from the time that you have saved the game up to when
the select display appears. If you do this, you may lose that
data.If you are saving your
game data for later play, you MUST keep the Reset switch pressed when turning
off the power. Failure to do so may result in the loss of your stored game
data.The battery is used to
retain the player's data for five years. However,depending on the conditions
under which the game pak is kept (such as exposure to high temperatures,
etc.), the life of the battery may be shortened.
The kingdom inside
the North Castle
This is the North
Castle. Link's adventure is about to start.Princess Zelda continues to sleep peacefully on the
altar.
When I have no
more lives left, that's the end of me.Link has been given three lives for the adventure that is
about to begin. These lives are reduced by one whenever he looses a Life or
falls in water, etc. He must treasure each and every one as he
fights.
Let's look at Link's
status before he leaves the castle.
Link has three elements of power (Attack, Magic, and
Life), and the status of each is displayed at the top of the screen. Points
Remaining shows how much of those powers can be used later using Link's
ability corresponding to the level for that power. When you press the Start
button, during horizontal play the Sub Screen is called up and you may check
the Magic and Possessions that he has available.
Upper left corner: This is the Attack Level.
To the right of the Attack Level: This is the Magic
Level.
Just below the "MAGIC-1" text: This is the Magic
points remaining.
Top center: This is the Life Level.
Just below the "LIFE-1" text: This is the Life points remaining.
Top Right: First set of zeroes
represents present Experience Points Second set of zeroes under "NEXT" represents
the Experience Points necessary to raise the level.
Lower left corner (From top to bottom):
Icon of Link's face: Represents the
number of lives remaining.
Icon of a Key: Represents number of Keys currently
possessed.
Icon of a Crystal: Represents number of Crystals Link
possesses.
Rest of Sub Screen: Used for the Magic spells that can be
used, and the Magic Points necessary to use a spell. North Castle - The
Outskirts
Link has left the
castle. The journey of adventure has finally begun.You can see much of the lay
of the land in Hyrule due to its clean air. You can see the figure of Link as he
advances east along the path from the Castle which is surrounded by a lake. The
screen when Link is moving like this is called the "Land Map."
Link walks the land of Hyrule First lets advance
east along the path. Link's movements are controlled by the Directional Pad. You
can use the buttons A and B if he has an item.
Directional
Pad: Link's movement.
Start Button:
Game
pauses/restart.
A Button: Play Flute.
B Button: Use Hammer.
You can't use
Buttons A and B if there's no Item in hand.
Towns, forests, and
mountains - the various land shapes in Hyrule. Hyrule with its abundant
nature, is made up of various landscapes, mountains and forests, rivers and
plains. Link may move anywhere except on water, such as rivers, and on dangerous
landscapes such as mountains. He should be able to find towns, caves, and large
boulders blocking roads.
Look below for the
main landscapes.
Road: Represented by the
light brown paths.
Plain: Represented by the
green turf surrounding the paths.
Forest: Representing by the
dark green trees.
Sea/River:
Represented by
the by the color blue.
Desert: Represented by the
color grey/white.
Swamp: Represented by the
mixture of blue and green.
Mountain: Represented by brown
mountains.
Graveyard:
Represented by
light brown with white crosses on it.
Barge Bridge:
Represented by a
brown plank bridge spanning a river.
The Adventures of Link: Searching for the
Third Triforce.
Encountering Ganon's Underlings. Oh dear! By an
unexpected chance, Link has strayed from the road and entered a forest. Just
then the shadow of the enemy...When Link walks off the road, Ganon's underlings
approach watching for a chance to attack. The enemies are shown by the two
symbols below. When Link's image doubles with those symbols, the screen changes
to the Fight Screen.
Strong enemy: Has a humanoid shape.
Weak enemy: Shaped like a blob - with eyes.
Fight Screen - the fight begins. The basics of
fighting are to inflict damage with the sword and fend off attacks with the
shield. Move skillfully watching the size of the enemy and the height from which
it attacks. When Link is in the upright stance he can fend high attacks. If an
attack occurs while Link is in the upright stance a low attack will be able to
strike Link, and he'll be injured. If a Swordsmen teaches him the Art of Sword
Fighting, he'll be able to jump and thrust up and down.
Upright stance: High attack. High defend.
Vulnerable to
low attacks.
Kneeling stance: Low attack. Low defend.
Vulnerable to
high attacks.
Jump Thrust: Allows Link to attack enemies above his
head.
Downward Thrust: Allows Link to come down from above, and
strike a enemy.
Controller operations in a fight scene.
Left or Right on Directional Pad: Moves Link.
Down on the Directional Pad: Come down from
jump. Low
attack. Powers shield.
Select Button: Use Magic.
Start Button:
Call up Sub
Screen.
B Button: Swing Sword.
A Button: Jump.
Beating the enemy and getting experience value.
Bashhh! - Link
has brilliantly defeated the enemy and a number has appeared after the enemy has
scattered.
This number shows
the points Link got for defeating the enemy. That is, it's the number which
shows how much fighting Experience he has gained so far. Link gets stronger by
collecting these points.
The stronger the
enemy the higher the number of points that can be gained, but Link might be
defeated if he fights an enemy who he is no match for at the time. Know the
strengths of the enemy well when you fight. Do not be mislead be points
alone.
Bits and Bots: 2 or more experience points each.
Deelers: 3 or more experience points each.
Molblin: 20 or more experience points each.
Link becomes stronger by getting more Experience.
When Link
collects points and reaches the "NEXT" point at the upper right of the Fight
Screen, you may raise the level of the one element of the three that has reached
that point. A Select menu will be displayed on the fight screen. Move the arrow
using the Directional Pad to the element that you have enough points to raise
and press the Start button to choose that one. If you want to raise
the other elements first, Cancel and fight more to gain necessary points.
[Picture of Select
Menu]
Box at upper left: The "Next Up" box.
Box at upper right: The "Cancel" box.
Box below two top boxes: Attack box:
Has a sword icon
inside of it.
Middle box:
Magic box.: Has a blue Potion icon inside of it.
Bottom box:
Life box: Has a Heart icon inside of it.
Note: When the
game is over, the Experience points accumulating to reach the next level becomes
0. The same thing occurs when you save.
You can make Link stronger by using the three
elements. The three elements that Link possesses can go up to level 8.
When raised beyond that, you get an extra Link. So, what happens when you raise
each level? .......
Attack: When you raise this level, you can inflict
more damage on the enemy in an attack.
Magic: Each time you raise this, the magic points
needed for a spell decrease when magic is used.
Life: Links defense power. The amount of damage Link sustains from
an enemy decreases with each gain in Life level.
Link recovers when
you raise Magic and Life points. But, he must find containers somewhere to raise
the maximum point values.
The screen and the
enemy are decided by the landscape where Link meets the enemy.
Plains: Flat land with no obstacles of any kind.
Fighting and escaping are both easy and you can move any way you like.
Bit (Red) and Bot (Blue): A jelly-like monster
that wobbles about. Watch out! Bot jumps!
Cave: This place is dark and stuffy compared to other landscapes.
The layout of the land is very complex, with steps and holes.
Ache: A bat that lives in dark places. Usually, it hangs upside
down from trees or in caves.
Desert: Dry area. An insect-like monster adapted to
the area lives there. There are also places where the winds are strong and small
stones fly around.
Geldarm: A huge bug that stretches from the ground to
the sky. You can't defeat it unless you inflict damage to its head.
Goriya: A little devil that attacks Link using a
boomerang. Fend off the boomerang with the shield. Watch out! These devils are
on the plains and in the caves too.
Lowder: A beetle that slithers as it crawls. It eats
up life energy. They live inside caves too.
Forest: Surrounded by a thicket of trees, this place
is dark with almost no light entering. Many enemies are lurking there and
sometimes they attack from trees.
Molblin: A little devil that lives mainly in the
forest. He attacks Link by throwing spears, but he moves slowly.
Deeler: Moves up and down by a string suspended from a
tree. Blue Deelers drop down to the ground to attack Link.
Moby: Attacks Link by flying straight down out of the sky. It has
very little life power, but moves quickly and is hard to defeat.
Swamp: Swamp land where the ground surface is like
mud. It's hard to walk here and Link will sink into the swamp.
Octorok: A type of octopus that lives above ground.
They bounce and attack by spitting out rocks.
Daira: An alligator soldier that attacks with an ax.
Link's shield can't fend off the ax.
Graveyard: The graveyard is build on a small hill so
there's a slight step. The King's grave, too, is in the center of the
graveyard.
Moa: A ghost that flies over the graveyard. You can't see all of
them unless you have a cross.
If Link is defeated, Ganon will return. "Oh I've been done
in." If Link loses all of the lives he's been given without putting up a good
fight, Ganon will return and that's the end of the game. If that happens, the
experience points needed to reach the next level return to 0 and you must start
from the North Castle again.
Don't be too hasty! Raise your levels. If Ganon returns,
Hyrule will fall further and further into ruin. You have to act carefully to
prevent that. If you think that you are absolutely no match for an enemy, try to
raise your levels. We know how you feel. You want to go quickly to your goals,
the Palaces, and the lands you haven't been before, but hold back. Take it in
your stride!
Fend off attacks by knowing your enemy. Even still, you have
to fight enemies a little stronger or your adventure will not progress. Strong
enemies not only hurl themselves, but they use a variety of objects to attack.
Use the shield to fend them off and attack when there's an opening. The
road to winning is knowing how the enemy moves.
Watch out for things that CAN'T be fended off with the
shield. Chain Hammer. Ax. Club. Fireball.
Magic should only be used when you need it. While continuing his
adventure, Link can pick up and arm himself with various Magic.Magic can be used
only with the points that Link has, but go ahead and use it if you think the
enemy is too strong.
A Fairy recovers Life. Sometimes a Fairy
appears along with the enemy. Link recovers his life when he touches the Fairy.
Fairies live in all sorts of places.
Try another day if things don't go your way. When things aren't
going your way, don't take it to heart! After the game is over, end the game by
selecting Save. Your possessions and level will be recorded for future
play.
CAUTION: To avoid damaging saved info, hold in the
Reset Button when you turn the power
off.
Arriving at the town near the castle. If you walk along
the road, you'll finally see a town. "If I ask the people of the town, they
might tell me about the Palaces," thought Link and he decided to drop in the
town. n the row upon row of houses in the town people look busy coming and
going here and there. However, they all are hoping for peace in Hyrule. There
are Swordsmen in some of the towns.
There are Swordsmen hidden is some towns. Learn the Jump
Thrust and the Downward Thrust from those Swordsmen. There are places where you
can't go if you don't.
You can pick up important hints in the conversations with
the townsfolk. If you press the B Button when Link is close to a person
walking in the town, you can speak to that person. The people in the town will
listen to Link's story and give various answers. There are all types of people.
Some will give Link important hints and some will ask favors. Also, if you press
the B Button when Link is not near a person, you can search to see if anything
is hidden there.
There should also be some people who will invite Link
inside. Some people will invite Link into their houses. Follow the
person and go to the front of the door when entering someone's house. Enter the
house by pressing the up on the Directional Pad when the door is opened. Even in
the house, you can speak to the person and look for things by using the B
Button. Take care not to be shut out by mistiming this operation. Occasionally,
there are houses with the doors open from the outset. You can go in and out
freely; go on and see. There's bound to be something there.
Let's check if you've been taught Magic. There are people in
town who would like to teach you Magic. Depending on the kind of Magic, there
are also times when they will not teach you if you have not enough Magic point
containers or not satisfied certain conditions. You'll be able to learn at least
one Magic trick per town.
How do you use the Magic you've been taught? *You can use Magic
by pressing the Select button when in a Fight Scene or in a town. You must
select a type of Magic on the Sub Screen before you may use it.
[Picture of sub
screen] Names of Magic| Number of Magic points necessary to use the Magic
SHIELD............032
JUMP..............040
LIFE..............060
*
*
*
Link icon X 2 Number of Lives remaining | This is area is for
Key icon X 0 Number of Keys | the Items Link
Crystal icon X 0 Number of Crystals remaining | possesses
Entering the Palace. *Link obtained
information in town and has finally come to the palace. He has been through a
lot of battles, raised his level high enough and has been taught several types
of Magic in a number of towns. If you have not raised your level yet and have
not been taught any magic, it may be better to withdraw once more. The Palace is
a ancient place that has not fallen into ruin. This means that there should be some
very strong enemies in there.
The Palace will turn to stone. If you find an Item
at the Palace, place the Crystal in the statue and leave. The Palace changes to
stone. Don't forget to take the Key.
The inside of the Palace is full of powerful
enemies. The enemies in the Palace are those that were made and
chosen by the King. They're abnormally strong.
Ironknuckle: An iron warrior chosen by the King. A strong
enemy who can use a shield and a sword. He exists in many forms.
Myu: A special slime with thorns protruding from its body.
They're small so use a Downward Thrust.
Stalfos: A skeleton warrior that can somehow use a
sword, but is poor at handling a shield.
The Palace is a complex labyrinth The Palace is a
labyrinth comprised of many screens.
Find the Items in the Palace and go to the Stone
Statue. In addition to the Items in the Palace, there are hidden
Items necessary for the adventure. You must not forget to not only defeat the
guardians, but also obtain these Items. There are locked doors also, so search
for Keys. In fights with the main guardians of the Palace, the enemy's life
power is displayed at the left of the screen. It may be good to keep an eye on
this during the fight.
And then, the Great Palace. If the six crystals
are placed in the Stone Statues, you finally enter the Great Palace. The Great
Palace is so huge that it greatly exceeds what Link had imagined. Link's true
heart will be tested when he defeats the last of the guardians.
After Link undoes
the "binding force" of the Great Palace and enters there, you can restart from
the entrance of the Great Palace in you press Continue even if the game is over.
Try your best!
If you try to enter
the Great Palace without first clearing the six Palaces, you'll be
obstructed by the "binding force" and you'll waste time.
Game Data and Manual for Your
Adventures.
[Map to the First
Palace]
The path that goes
East, Southeast, and then South passes some important areas.
First, At the
Eastern most section of the forest is a cave entrance, this cave leads to the
Parapa Desert, and in the Northeast corner of the desert is the First
Palace.
Continuing down that
same path is Rauru Town.
The path that goes
West.
The path is the
Southern boundary of the Tantari Desert which has a cave in the North near the
water.
The path eventually
leads to Ruto Town.
At Ruto Town the
path turns South, and leads to a cave.
This is the Magic Link will learn. There are 8 types of
Magic that Link will be taught here and there in the towns. Use the Magic by
taking into consideration the remaining Magic Points that Link has, the points
consumed of each Magic and their various effects. Link might not be able to
advance without Magic. Magic wears off when moving from one screen to
another.
You get 16 Magic
points per container. Think of how to use the Magic by taking into account the
number of vessels remaining.
Shield: Raises Link's Life level temporarily. Reduces
damage inflicted by the enemy by half. The Magic is important while Link's level
is low.
Life: This can recover Link's Life points (but only to a certain
extent). You should use these Magic before all is lost.
Jump: Using this Magic increases Link's jumping power. He can even
climb heights he could not reach with a normal jump.
Fairy: Magic which makes you a Fairy. You can fly by
using this. Those of you who have a hard time with dangerous terrain such as
cliffs should use this Magic.
Fire: When this Magic is used you can throw fireballs while
swinging a sword using the B Button. There are bound to be some enemies that
hate fire.
Reflect: A mysterious Magic that can bounce back the
Magic cast by Magicians in the Palace. Usually shields only block a Magician's
Magic.
Spell: Magic to cast eerie spells. Its effect is
still not fully known. It is also said that it'll make the enemy tremble in
fear.
Thunder: The most powerful of the 8 Magics. It can
damage all of the enemies on the screen. However, Link has to be very strong in
order to use it.
Items open the road to the Triforce. You obtain various
Items in the six Palaces and several caves. Here, we shall introduce the special
items hidden in the Palaces and the other Items. Items can be obtained by
finding and striking them with the sword.
Magic Jar: Recovers Link's Magic points. There are two, a
red one and a blue one. The Red Magic Jar refills Magic to its maximum.
The Blue Magic
Jar refills one square of Magic.
Treasure Bag: A bonus which increases Link's Experience
Points. Watch out! Enemies sometimes pop out of them too!
Heart Container: The maximum Life point containers increase by
one, and Life points refill to maximum. This means that total Life power
increases.
Magic Container: The maximum Magic containers increase by one,
and Magic points refill to maximum. This means that total Magic points increase
by a maximum of 16.
Doll: Really looks like Link. Link's lives increase by 1 when you
get a hold of this (A 1-up).
These Items are displayed on the Sub Screen during Fight
Scenes.
Candle: When this is obtained, places that you had not
been able to see in until now because of the darkness are lit up.
Hammer: It can break rocks and cut down trees on the
landscape map. Use with the A Button.
Handy Glove: Use this to break blocks in the Palaces by
swinging the sword.
Raft: When you get this, you can cross the sea from the dock.
What's on the other side of the sea?
Boots: According to legend, it is said that if you
put on these boots you can do something extraordinary.
Flute: You will play the legendary mysterious music
of Hyrule. The sound rouses old powers.
Magical Key: A Magical Key that can open several of the
locked doors.
Cross: With its secret power, you'll be able to see
enemies which you normally can't see.
Remember the controller operations during the
game. In the Adventure of Link, the controller operations vary
with the screen modes.The table below gives you a summary of them. Learn them by
practicing controlling Link.
Operations on the land map.
Directional Pad: Moves Link.
Start: Game pauses/restarts.
B Button: Play Flute.
A Button: Use Hammer.
Operations in Fight Scenes:
Directional Pad to the left or right: Moves Link.
High
attack. High defend.
Directional Pad pressed down: Come down from jump
with a Downward Thrust. Low defend. Low attack.
Select Button: Use Magic.
Start Button: Calls up Sub Screen. Raises Link's level
when new Experience Level is reached.
B Button: Swing sword.
A Button: Jump.
Operations in a town. Directional Pad to
the left or right: Moves Link.
Directional Pad up: For entering a house.
B Button: Speak to townsfolk .
/!\ WARNING
/!\
DO NOT USE WITH FRONT OR REAR PROJECTION TVDo not use a front or rear television with
your Nintendo Entertainment System ("NES") and NES games. Your projection
television screen may be permanently damaged if video games with stationary
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projection television with NES games, Nintendo will not be liable for any
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Please contact your TV manufacturer for further information.
© 1987 Nintendo Co., Ltd.
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