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Zelda
III Instruction Manual
SNS-ZL-USA
THE LEGEND OF ZELDA
A LINK TO THE PAST INSTRUCTION BOOKLET
THE LEGEND OF ZELDA®
A LINK TO THE PAST ™
The Legends of Hyrule (Introduction)
1. Before Starting the Game
2. Viewing the Main & Sub Screens
3. Using the Controller
* Control Pad = Moving Your Character
* A Button = Action
* B Button = Swonging the Sword
* Y Button = Using Items
* X Button = Viewing Map Screens
4. Heroic Equipment
5. Ending and Saving the Game
6. Life and Magical Power
7. Lore of Hyrule
8. Dungeon Knowledge
9. Item Inventory
10. The Legend Begins
11. A Brief Bestiary of Hyrule
The Legends of Hyrule
To set the stage
for this adventure of the legendary Hero of Hyrule, it will be informative
to delve into the Triforce myth, an ancient epic about the creation of
the world that is still believed in the land of Hyrule. Every culture has
such myths and theories about the creation of their worlds, and it can
be beneficial and entertaining to examine them in detail, for they often
affect the present day social structure. The legends say the mythical gods
of Hyrule had as their chosen people the Hylia. These ancient people left
scrolls that are the primary source of the legends.
The Creation Of Hyrule
According to the
Hylian scrolls, the mythical gods descended from a distant nebula to the
world and created order and life. The God of Power dyed the mountains red
with fire and created land. The God of Wisdom created science and wizardry
and brought order to nature. And the God of Courage, through justice and
vigor, created life–the animals that crawl the land and the birds that
soar in the sky. After the gods had finished their work, they left the
world, but not before creating a symbol of their strength, a golden triangle
known as the Triforce. A small but powerful portion of the essence of the
gods was held in this mighty artifact, which was to guide the intelligent
life on the world of Hyrule. Although it was an inanimate object, the Triforce
had the power to bestow three titles which gave the person who received
them greatpowers: "The Forger of Strength", "The Keeper of Knowledge",
and "The Juror of Courage".
From its hiding
place in the so-called Golden Land where the Gods placed it, the Triforce
beckoned people from the outside world to seek it in the hope that someone
worthy of these titles would find it.With their magic infused blood, the
Hylian people were endowed with psychic powers and skill in wizardry. It
was also said that their long, pointed ears enabled them to hear special
messages from the gods, so they were held in high esteem by many people
in Hyrule. Their descendants settled in various parts of the world and
passed on their knowledge and magical lore to all people. But in its passing,
the lore was often distorted or lost altogether.
Gates To The Golden
Land
In
Hyrule, there are many Hylian buildings which are mentioned repeatedly in the
legends. These buildings, which now lie in ruin, pale shadows of their former
splendor, are closely tied to the Triforce. Some were even said to house the
Triforce... If it were only a symbol of the gods, the Triforce would be coveted
by many. But a verse from the Book of Mudora (a collection of Hylian legends and
lore) made the Triforce even more desirable:
In a realm beyond sight,
The Sky shines gold, not blue.
There, the Triorce's might
Makes mortal dreams come true.
Many aggressively
searched for the wish-granting Triforce, but no one, not even the Hylian
sages, was sure of its location; the knowledge had been lost over time.
Some said the Triforce lay under the desert, others said it was in the
cemetary in the shadow of Death Mountain, but no one ever found it. That
yearning for the Triforce soon turned to lust for power, which in turn
led to the spilling of blood. Soon the only motive left among those searching
for the Triforce was pure greed. One day, quite by accident, a gate to
the Golden Land of the Triforce was opened by a gang of thieves skilled
in the black arts.
This land was
like no other. In the gathering twilight, the Triforce shone from its resting
place high above the world. In a long running battle, the leader of the
thieves fought his way past his followers in a lust for the Golden Power.
After vanquishing his own followers, the leader stood triumphant over the
Triforce and grasped it with his blood-stained hands. He heard a whispered
voice: "If thou has a strong desire or dream, wish for it..." And in reply,
the roaring laughter of the brigand leader echoed across time and space
and even reached the far-off land of Hyrule. The name of this king of thieves
is Ganondorf Dragmire, but he is known by his alias, Mandrag Ganon, which
means Ganon of the Enchanted Thieves.
The Imprisoning War
I do not know what
Ganon wished for from the Triforce. However, in time evil power begain
to flow from the Golden Land and greedy men were drawn there to become
members of Ganon's army. Black clouds permanently darkened the sky, and
many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise
Men and the Knights Of Hyrule, and ordered them to seal the enterance to
the Golden Land. The Triforce, being an inanimate object, cannot judge
between good and evil. Therefore, it could not know that Ganon's wishes
were evil; it merely granted them. Suspecting that Ganon's power was based
on the Triforce's magic, the people of Hyrule forged a sword resistant
to magic which could repulse even powers granted by the Triforce. This
mighty weapon became known as the Blade of Evil's Bane, or the Master Sword.
It was so powerful that only one who was pure of heart and strong of body
could wield it.
As the Seven Wise
Men searched for a valiant person to take up the Master Sword, Ganon's
evil army swarmed from the tainted Golden Land into Hyrule and attacked
the castle. The Wise Men and the Knights Of Hyrule combined forces to wage
war on this evil horde.The Knights took the full brunt of the fierce attack,
and although they fought courageously, many a brave soul was lost that
day. However, their lives were not lost in vain, for they bought precious
time for the Seven Wise Men to magically seal Ganon in the Golden land.
All of Hyrule rejoiced at the victory that upheld peace and order over
Ganon's evil and chaos. This war, which had claimed many lives, became
known as the Imprisoning War in stories told in latercenturies.
The Coming of The
Wizard
Many centuries
have passed since the Imprisoning War. The land ofHyrule healed its wounds
and the people lived in peace for a long time. Memories of the vicious
Imprisoning War faded over the generations... So it is no surprise that
no one was prepared for the new disasters that have recently struck Hyrule.
Pestilence and drought, uncontrollable even by magic, ravaged the land.
The king of Hyrule, after counsel with his sages, ordered an investigation
of the Imprisoned Dark World (as the Golden land had come to be known)
but the wise men's seal was apparently intact. He offered rewards for anyone
who could find the source of these troubles. In answer to these summons,
a stranger named Agahnim came and quelled the disasters with a previously
unseen form of magic.
As a reward, the
king gave him a new position as chief advisor and heir to the Seven Wise
Men. The masses proclaimed him their hero. Peace had returned to Hyrule…or
had it? Of late, rumors have traveled their whispering path with alarming
frequency. Rumors saying Agahnim now rules the country with his magic…
Rumors of strange magical experiments in the castle tower at night… The
people of Hyrule were gripped by dread.
Prologue
One night, a girl's
voice awakens you from your sleep. She telepathically pleads. You jump
out of bed not knowing whether the voice was part of a dream or reality.
Upon leaving your bed, you find your uncle, who should be fast asleep at
this time, preparing to go out, girded for battle. "I'll be back by morning,"
he says as he departs. "Don't leave the house."
You watch him
leave with the family sword in hand and shield on arm. This night is like
no other… Who is Zelda? Where had your uncle gone and for what reason?
And so, on an ill-fated night, a new chapter in the legend of Hyrule's
hero begins…a new chapter in The Legend of Zelda!
Your Quest As The
Legendary Hero
The Golden land
of the Triforce has become a Dark World corrupted by Ganon's evil wishes.
However, this is not enough for Ganon; he also wants to make Hyrule, the
Light World, his own.To do this, he needs to break the Seal Of The Seven
Wise Men. But he cannot do this with his power alone. He must also use
the life force of the descendants of the Seven Wise Men. With Agahnim the
wizard as his pawn, this is about to become a reality (thus the late night
experiments in the castletower).
You, as the legendary
Hero of Hyrule, must enter the Dark World on a quest to save the maidens
that Agahnim has sent there. The aim of the game is to solve the many mysteries
and adventures that await you along the way to rescuing the maidens, defeating
Ganon, and returning peace to Hyrule.
1. Before Starting
the Game
To begin your quest, insert
the GamePak into the Super Nintendo Entertainment System ® and turn the
power ON. The title screen shown on the right will be displayed, followed
by the story introduction. Press the A, B, X, Y, or START button to
display the screen below.
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PLAYER
SELECTION SCREEN
The Game Pak can save data for up to three players.
When you first start playing the game, select any one of the three files
(as displayed on the left), and input your name. First, move the faerie
cursor using the Control Pad or SELECT button, then press the A, B, X,
Y or START Button. Next, input your name at the Register Your Name Screen.
Move the cross hairs using the Control Pad to select the letters of the
alphabet, and press the A, B, X or Y button to input the letter. Finally,
place the cross hairs on END or press the START button to input the name.
Up to six letters can be input. Now the player's picture, name and Heart
Containers (which represent the amount of life-force you have) are displayed
in the Player Select Screen. Select this file again to start the game.
From now on, data will be saved in this file during the game.
ERASE PLAYER
When
you want to start a new game but allthree files have data in them, you have to
erase the data in one fo the files. Select ERASE PLAYER on the Player Select
screen to display the message "WHICH PLAYER DO YOU WANT TO ERASE?" Now select a
file that you no longer need. If you have changed your mind, select "QUIT." If
you really do want to delete the file, select "ERASE THIS PLAYER." Remember,
once you select "ERASE THIS PLAYER" the data cannot be recovered.
COPY PLAYER
When
you want to transfer one player's data to another file, select COPY PLAYER to
display the message "WHICH?". Select the file you want to copy. Next, the
message "TO WHICH?" will be displayed, so select the file you want to copy to.
Select "COPY OK" to transfer, or "QUIT" to leave the file as is. Remember that
if you copy to a file that already has data in it, you will replace the data in
the target file.
2. Viewing the Main
& Sub Screens
This game is played using two types of screens:
the Main Screen and the Sub Screen.
MAIN
SCREEN
(1) Magic Meter. This green meter shows how much
Magic Energy you have.
(2) Item Display. This box displays the item
that you currently have ready to use. Press the Y Button to active the
item shown here.
(3) Rupees. This shows how many Rupees (the currency
of Hyrule) you have. You can have up to 999 rupees.
(4) Bombs. This shows how many bombs you have.
You start off with the ability to carry 10 bombs.
(5) Arrows. This shows how many arrows you have
(these are the ammunition for the Bow). You start off with the ability
to carry 30 arrows. If you do not have the Bow, you cannot use arrows,
but you still can carry them.
* You can raise the maximum amount of bombs and
arrows you can carry during the game.
(6) Small Key. This is the key that opens doors
in the dungeons. Small keys can only be used in the dungeon they are
found in.
(7) Heart Containers. This displays the extent
of your life-force with Heart Containers. If you are hurt, your Heart Containers
will be empty. If all your Heart Containers are empty, the game ends.
SUB SCREEN
Press the START button to switch to this screen
when youwant to change the item you have ready or check your status.When
you use the Sub Screen, the action will be temporarily paused. Press the
START Button again to return to the game.
(1)
ITEM Window. The Y Button-controlled items you discover during the game
are shown in this window. Use the cursor to select the item you want to
use.
(2) Item Name. The name and picture of the item
currently ready for use shows in this window.
(3) DO Window. This window teels you what actions
you can perform with the A Button.
(4) Pendants. When you defeat the evil master
of a dungeon, you will receive a Pendant or some other special item. This
window keeps track of how many Pendants you have. (You will have to collect
something different in the Dark World.) You must collect all of these items
to finish the game and restore peace to Hyrule.
(5) Equipment. This window tells you the status
of your weapons, shield and armor.
(6) Dungeon Items. Each dungeon has a unique
set of treasures: a Broken Hearts Map, a Compass and a Big Key. If you
find them, they are displayed here while you are inside the dungeon. (See
page 32.) If you are outside, it will show how many Pieces of Heart you
have collected.
2. Viewing the Main
& Sub Screens
Control Pad
Player Movements. With the Control Pad you can
move your character in eight directions including up and down stairs. This
also moves the cursor.
SELECT Button
Ending a game. The SELECT Button lets you end
the game and save data.
START Button
Selecting Items. Press the START Button to switch
to the Sub Screen. You can then select items to be used with the Y Button
or check the status of your equipment.
X Button
Viewing the Maps. Press the X Button to view
the overworld map or dungeon map.
A Button
Holding and Running. The A Button can be used
for a variety of actions, including picking up objects, running, talking,
swimming, reading, grasping, and opening chests.
B Button
Swinging the Sword. The B Button lets you swing
the sword to attack enemies. This button also confirms choices made on
the Player Select screen and Game Over screen.
Y Button
Using Items. The Y Button activates various items
for attack, defense, magic and movement. See the explaination of each button
for details.
The Control Pad
-
Moving Your Character.
The Control Pad moves your character on the screen. There are many hidden
secrets in the land of Hyrule, so you will have to search every nook and
cranny to find everything.
-
Walking.Your
character will walk in the direction that the Control Pad is pressed. He
can walk in eigth directions: up, down, left, right, and at all four angles
in between.
-
Leaping Down.
It is possible to leap off ledges in the overworld and dungeons as long
as there is no obstacle at the edge. Leaping down is often a short cut
and is the only way to reach some areas.Walk to the edge and press the
Control Pad in the direction you want to leap.
-
Pushing. Some
blocks and stone statues in the dungeon can be pushed around. Move your
character next to the block or statue you want to move, and press the Control
pad in the direction that you want to push the object.
A Button
-
Action.There
are seven types of action that can be performed with the A button. the
main ones are as follows.
-
Running and Hitting Objects. If there are no obstacles directly in front of you, hold
down the A Button for about one second to make the player run (in four
directions only.) When the player is running he will automatically draw
his sword. Press the Control Pad in a different direction to stop running.
NOTE: You can only run if you are wearing the Pegasus Shoes. If you run
into certain walls, you may make a break them down, and if you crash into
objects such as trees, hidden things might fall from the branches.
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Lifting and Throwing.Position
your character next to the object you want to pick up and press the A Button.
Press either the A or B Button to make the player throw the object (four
directions only). If the object hits an enemy, it will cause the enemy
damage. At the beginning of the game, you can only pick up bushes and pots,
but during the game you can increase your strength and pick up large boulders
and other objects. Note that you cannot use the sword or other items when
holding an object.
-
Opening (Treasure Chests).
If you find a treasure chest, position your characterin front of it and
press the A Button to open it.If you open a chest, the treasure inside
is yours.
-
Swimming. If
you find Zora's Flippers, you can swim. Hold down the Control pad in the
direction you want to make your character swim and press either the A,
B, or Y Button.When you are swimming, you cannot use the sword or any of
the items.
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Talking. If you
approach a villager and press the A Button, you can hear what they have
to say. If the message is long, you can press the A, B, X or Y Button to
make the rest of the message appear quickly.
-
Reading. Face
the signs and monoliths and press the A Button to read the letters written
on them. Also press the A Button to listen to the elder's telepathic message
that comes from the magical Corner Stone of the dungeon.
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Grasping and Pulling.
Touch an object and press against it with the Control pad while holding
the A Button to grasp it. Then press the Control pad in the opposite direction
to pull the object. Of course, you cannot pull everything, but you can
certainly try pulling objects in the dungeons, like levers and statues.
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The actions available using the A Button are displayed
in the DO WIndow of the Sub Screen. Check the actions in this area during
the game when you are not sure of the available actions. Note that RUN
and SWIM will be displayed when you receive the Pegasus Shoes and Zora's
Flippers. Lift will change to LIFT.2 and LIFT.3 when you increase
your lifting strength.
B Button
-
Swing the Sword.
Swordsmanship will serve you well in defeating the many enemies you encounter.
The more sword techniques you master, the better you will be able
to deal with the many monsters you will meet.
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Normal Sword Blows.
Press the B Button to swing the sword. The faster you press the B Button,
the more rapidly you will swing your sword.
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Whirling Blade Technique.
Hold down the B Button for about two seconds to focus your power in the
blade. Once the sword is charged, you can release the B Button at any time
to execute a whirling attack that will affect any enemies nearby. This
awesome attack can be used to attack an enemy standing behind you.
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Dashing Attack.
When you have the Pegasus shoes you can run with your sword drawn. If enemies
happen to be standing in front of you, you can hit them as you run past.
Hold down the A Button for a second to build up speed, then you're off!
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Sword At The Ready.
If you hold down the B Button, you will hold your sword in a ready position.
You can then use the Control Pad to move your character in any direction.
If you come upon an object your sword can cut, such as a bush, you will
automatically mow it down.Try this with a row of bushes.
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Beam Attack.
When your sword's power level is two or more and all your Heart Containers
are full, you can launch a beam from the tip of the blade. This bolt of
energy can be used to attack enemies at a distance.
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If no button is pressed, your character will have
his shield ready. You can use the shield to protect yourself
from a frontal attack such as arrows fired by the enemy. (The shield will
not protect you from all attacks.)
Y Button
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Using Items.
The items you have collected can be used by pressing the Y Button. Use
Your Items Carefully!
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Flute. What is
the myserious power of the Flute's music? Once you have found the Flute
Boy's avian friend, you can use the Flute to summon him to take you to
eight different locations in Hyrule. Once you have found the Flute Boy's
bird, play the Flute and you will see the screen on the right. Press the
Control Pad to select a number from 1 to 8 for the place you want to go,
then press either the A, B, X or Y button to go there.
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The Staff of Byrna and the Magic Cape. Press the Y Button to activate the Staff of Byrna
or the Magic Cape. Press the Y Button again to deactivate the items. Both
of these items use Magic Power in proportion to the amout of time they
are used. If you use all of your Magic Power, the items will automatically
deactivate. If you have already used all your Magic Power, or you have
an insufficient amount, these items cannot be used.
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How to Select Items.
You can select an item for use with the Y Button in the ITEM Window of
the Sub Screen. Press the START Button to see the
Sub Screen and then use the Control Pad to move the circular cursor in
the ITEM Window to select the item you want. The item you select will appear
in the top right corner of the screen. Press the START Button again to
return to the Main Screen.
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How to Select Bottles. It is possible
to collect four Magic Bottles. If you want to use the contents of a bottle,
you have to select the bottle you want. Align the cursor with the bottle in
the Item Selection window to display the screen shown below. The bottle
currently selected and the name of its contents will be displayed in this
window. All of your bottles are shown in this window. Press Up or Down on the
Control Pad to align the cursor with the bottle you want to select. If you do
not want to select a bottle, press Left or Right on the Control Pad to move
the cursor back to the ITEM Window.
X Button
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Viewing Map Screens.
The automatic mapping feature will help you explore Hyrule by showing
your current position and your next destination.
-
Close Up Map Screen.If
you press the X Button when you are in the overworld, your immediate surroundings
will be displayed from an overhead view. You can scroll to another portion
of the map by pressing any direction on the Control Pad.
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Complete Map Screen. If you press the
X button again from the Close Up Map Screen, you can view the Complete Map of
Hyrule. A symbol representing your character and your next destination
(usually a dungeon) flash on the Map screens. When you are not sure where to
go next, take a look at the Map screens, and head for the recommended place.
If you use the Magic Mirror, the warp point you created will also be shown on
the Map Screens. You can also view the same Map Screens in the Dark World.
Hyrule (the Light World) and the Dark World look alike but have subtle
differences. Find the difference between the two maps, and you can solve many
mysteries of both worlds. From the Complete Map Screen, press the X Button
once again to return to the Main Screen. Press the L or R button to switch
between the Close Up and Complete Maps. Note that when you are in the
dungeons, you can view the dungeon map by pressing the X Button. You cannot
view the Map Screens when you are in a house or a cave.
4. Heroic Equipment
Your
character can become stronger by finding and using magical equipment. It is
essential to be well armed for attack and defense when taking on the many
powerful enemies you will encounter.
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Sword. The sword
has four potential levels of power. You can see what level your sword is
currently at by looking at the number next to the sword symbol on your
Sub Screen. Your first goal is to obtain the Master Sword, which is power
level two.
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Shield. The shield
has three potential levels of power. Your first shield can only fend off
the enemy's arrows, spears and rocks. If you improve your shield or find
a better one, you can defend yourself against different attacks.
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Armor. You start
off wearing a suit of green cloth which hardly protects you at all. During
your adventure, you will find the Blue Mail and the Red Mail. These suits
of armor reduce damage from enemy attacks by 25% and 50% respectively.
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Pegasus Shoes.
This magic footwear has been handed down by the family of one of the Seven
Wise Men. If you wear these shoes, you can run incredibly fast. You
will get the Pegasus Shoes from the wise man Sahasrahla.
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Power Glove and Titan's Mitt. If you wear these gloves, you can pick up objects such as
rocks that you cannot lift with your bare hands. If you can get your hands
in these gloves, try lifting a few things.
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Zora's Flippers.These
Flippers belong to Zora the man-fish, whose domain is the wet blue yonder.
They are a necessity–you cannot swim without them (if you try swimming
without the Flippers you will be returned to land). To get through this
adventure, you must get your feet wet, so find the Flippers as soon as
possible.
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Moon Pearl. People
who enter the Dark World are transformed into a shape that reflects what
is in their hearts. You can prevent this by obtaining the Moon Pearl,
which protects its bearer from the power of the Triforce.
5. Ending and
Saving the game
If all of
your Hearts are empty (from damage taken from enemy attacks, etc.) your game
will be over. When the game is over, you can select one of the following three
commands:
-
Save and Continue.
Use this command at the game's end if you want to save your progress and
continue playing. The starting points when restarting the game are as follows:
Game Over Location
|
Restart Location
|
Dungeons and sewers of Hyrule (up to rescuing
Zelda) |
The halfway point between the dngeon and the
sewer passageway. |
Out and about in Hyrule
(after rescuing Zelda) |
Player's House
Sanctuary
Mountain Cave
(Select one of these three) |
Out and about in the
Dark World |
The Dark World
pyramid. |
In the
dungeons |
The dungeon
entrance |
*If you
select the Mountain Cave, the game will start inside of the cave with
the old man on Death Mountain.
|
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Save and Quit.
Use this command when you want to save a game and quit (the game will return
to the title screen). Note that if you use this command when your game
ends in the dungeon, you will not restart the game at the entrance to the
dungeon, as it would if you used the save and continue command. (NOTE:
The location of any warp points created by the Magic Mirror will not be
saved.)
-
Continue without Saving.Use
this command to continue the game without saving your possessions (the
data saved in your character's file will not be changed.) This allows you
to essentially try again. If you want to alter your selection from the
save status, press the RESET Button. In all of these cases, when you restart
the saved game later, your Hearts will only be from 50% to 70% full (when
you have four or more Heart Containers.) If you have to stop the game suddenly,
or you have exhausted your magical power or items and are unable to deal
with the enemy at hand, press the SELECT Button to bring up the option
to stop the game and save it.When you press the SELECT Button, the screen
on the right will be displayed. Select Save and Quit using the Control
Pad, and press either the A, B,X, or Y Button to return to the title screen.
You can also use this screen to pause the game. Select Continue Game to
resume play.
-
If you run out of Magic Power in a dungeon, you can
return to the dungeon entrance using the Magic Mirror, so think about what
is best before using the Save and Quit command.
Life and Magical
Power
Restoring Life.
You can refill Heart Containers that have been lost in battle by finding
small hearts. Each small heart refills a Heart Container. Small hearts
sometimes appear when you defeat an enemy and can also be found in bushes
and pots. Also, if you can capture one of the little faeries that inhabit
Hyrule, you will get seven hearts. If you find the elusive faerie Queen,
she will restore all your lost hearts. During a long adventure, it is a
good idea to remember where faeries live!
Restoring Magical Power. You can restore Magic Power, which is used to power different
magic items, by finding Magical Decanters. These Magical Decanters come
in two sizes, big and small. A big Decanter completely restores one eighth
of your magic meter. As with small hearts, you can also get these from
enemies you defeat. During the game, you can set the level of Magic Power
consumption at 50%, effectively doubling the amount of Magic Power you
have.
The Magic Shop.
You can restore life and magical power byusing magic potions. The Magic
Shop in the northeast of Hyrule sells a variety of such potions, but you
cannot buy them unless you have a bottle to carry them in.
-
Green Potion: 60 rupees.This
completely restores your Magic Power.
-
Red Potion: 120 rupees.This
refills your Heart Containers.
-
Blue Potion: 160 rupees.
This completely rstores both hearts and Magic Power.
Heart Containers
and Pieces Of Heart. At the start of a game, your character has only
three Heart Containers, but you can find many more during your adventures.
You will find one of these Heart Containers in Sanctuary, and you will
receive the others one by one as you defeat the dungeon keppers. Pieces
of Heart Containers are hidden all over Hyrule. If you collect four Pieces
of Heart, you will gain one full heart Conatiner. If you manage to collect
all the Heart Containers, you will have 20 hearts in your life gauge.
Heart Container = Piece of Heart × 4 |
You can see how many Pieces of Heart you have on the sub screen. |
7. Lore Of Hyrule
Hyrule is full of ancient secrets and unusual life forms. No one should
venture into its wilderness without some preparation, so read some background
lore before you set out on your adventure.
Bushes. You
will find Rupees and Hearts hidden away in these bushes. Cut them down
or pull them up to reveal the hidden items.
Rupees. The
people of Hyrule use precious stones called Rupees as currency. There are
three different kinds of Rupees:
Green rupee =
1 rupee
Blue rupee = 5
rupees
Red rupee = 20
rupees
Shop. In this
store in the southeast of Hyrule you will find the Red Potion of Life,
Hearts and Bombs for sale. When you have some spare Rupees to spend, you
should drop into the shop and take a look. Rumor has it there is a similar
shop in the Dark World.
The Fortune Teller's House. You can talk to the Fortune Teller to have your furtune read.
This information can give you an idea of what to do next. You should have
your fortune read as many times as possible. The cost of each session changes
with the mood of the Fortune Teller. (The Fortune Teller will also heal
your woundes as an extra bonus.)
Smithy's Shop.The
blacksmith lives just a little to the east of Kakariko Village. With his
metal-working skill he can improve even the mighty Master Sword. However,
he cannot do it himself, and his partner is now missing...
Pond Of Happiness.
The Mysterious Pond is located in the middle of Lake Hylia. Each time you
visit, you should throw a few Rupees into the pond. Over time they will
add up, and eventually the fountain will bring you happiness.
Whirlpool Waterways.
There are six magical whirlpools in the rivers and lakes which connect
three warp waterways. If you dive into one of the whirlpools, you will
surface somewhere in a far away body of water. You can make use of these
watery short-cuts once you have Zora's Flippers.
Magical Warp Tiles.
There are eight magical tiles which are entrances to the Dark World that
was sealed by the Wise Men long ago. Most of these are hidden under objects
like boulders. You must find these in order to go to places in the Dark
World where you could not normally go. Once you have overthrown the wizard
Agahnim, you can also enter the Dark World from the entrance of Hyrule
Castle.
8. Dungeon Knowledge
To restore peace to Hyrule, you cannot avoid fighting
in the dungeons. If you clear all of the dungeons of evil and win the Triforce,
you will be recognized as the true legendary Hero of Hyrule. An evil dungeon
keeper lurks in the dark recesses of each labyrinth. When you defeat it,
you will receive a Pendant of Virtue or a Crystal. You need to obtain three
Pendants before you can wield the Master sword. And one of the missing
maidens is trapped inside each of the Crystals.
To simplify things,
I will refer to such places as the underground labyrinths, the tower, and
the inside of the sanctuary, as "dungeons."
Pendant. There
are three Pendants: one carved withthe Crest of Courage, another with the
Crest of Power, and the third with the Crest of Wisdom.
Crystal. Finding
seven Crystals is your goal in the Dark World.
The Treasure Chest and Dungeon Items.In each dungeon you will find many treasure chests
with Rupees and other things inside of them. The map, compass and big key
are also hidden in the treasure chests. You can only remove the contents
of a treasure chest once. Each dungeon also contains a big treasure chest
that contains a special item. In some cases, these items will be necessary
to get to through later dungeons. In any event, special items will help
you at some point later in the game. Besure to find them!
Map. The dungeon
map shows the layout of all the rooms in the dungeon and your current position.
Compass.The
compass points out the location of the evil master of the dungeon. There
is no compass in Hyrule castle.
Big Key.You
will need the big key to open certain dungeon doors and the big treasure
chest.
If you find one of these dungeon items, it will
be displayed here on the Sub Screen. If you open the big treasure
chest, its location will also be shown on the dungeon map.
How to View the
Dungeon Map Screen.Press the X Button to view the Dungeon Map Screen. The
dungeons are complicated so if you get lost take a good look at the map.
Proceed with caution as you make your way through these places.
The left window
of the Dungeon Map Screen shows how many floors there are in the
dungeon. A detalied layout of each floor can be found in the right window
of the Dungeon Map Screen. If there are more than three floors to the dungeon,
use Up and Down on the Control Pad to scroll to the floor you want. The
left window also shows you which floor your character and the dungeon keeper
are on. The skull symbol representing the dungeon keeper will not be displayed
until you have found the compass. *Places which have no dungeon keeper,
like the caves of Death Mountain, do not have Dungeon Map Screens.
This right screen usually shows only the rooms you have already explored.
If you find the map item, however, rooms that you have not yet been in
will be displayed. The brackets on the Dungeon Map Screens are for easy
identification of your character's position. The red frame indicates the
area that is directly above or below the white frame that the player is
inside. (The steps are not displayed inside the dungeon cells.)
Dungeon Contraptions.The
dungeons are complicated places full of powerful enemies. Added to this
there are traps and mysteries that will give you a headache.
-
Pots. These are
scattered throughout the dungeons. These pots come in handy, because you
can pick them up and throw them at the enemy to cause damage. You can also
find hearts in some pots, and some hold arrows and bombs (note that the
contents of a used pot will not be replaced until you leave the dungeon.)
Also, some pots hide switches that open doors.
-
Keys and Doors.If
rooms are divided by a locked door, you will need that door's key. There
are two types of keys, small keys and big keys. Small keys can only be
used once, but the big keys can be used as many times as you like. (The
keys of one dungeon cannot be used in another dungeon). On top of all this,
there are dead-end doors and doors that can only be opened by switches.
-
Fragile Walls.
Walls and floors with cracks in them can be knocked down with bombs. You
can also try to knock down such walls with a dash attack. If you knock
down a wall, you can sometimes get into the next room.
-
Crystal Switches.In
the dungeons there are blue and orange blocks with rise and fall into the
floors. These will often block your path. Strike the Crystal Switch with
your sword or some other weapon to make the blocks retract. When the Crystal
Switch is red, the orange blocks will retract. When the Crystal Switchis
blue, the blue blocks will retract. All of the blue and orange blocks in
the dungeon react in this way.
-
Manholes. There are many pitfalls and chasms in the
dungeons which typically do not have fences around them. If you stray off
the path and fall into a pit, you will sustain damage and return to the
entrance of the room. There are also manholes (see below) in the dungeons.
If you fall into one of these, you will drop through to the floor below,
but you will not sustain damage.
Hole with black bottom: Sustain damage and return
to entrance |
Hole with visible bottom: No damage, but drop
to the floor below. |
The dungeons are full of crazy contraptions and perplexing
puzzles. You ae bound to come across some danger sooner or later, but come what
may, you must explore and conqueur these places.
9. Item Inventory
The many items
which you control with the Y Button are very important to success in your
quest. Collect them from helpful people or find them in the dungeons. If
you learn the capabilities of all the items and discover the best places
to use them, you will no doubt quicken the restoration of peace to Hyrule.
The item names in green are items that consume Magical Power.
Lantern.
This is the first item you are likely to find in your adventure. The lantern
lights the torches in the dungeons and brightens the dungeon rooms. It
consumes Magic Power to light the torches, and they go out after a time.
Boomerang.
If you hit an enemy with this, it will be stunned for a short time
(some enemies will sustain damage when hit by the boomerang).
The boomerang can also retrieve distant Rupees and Hearts.
Bombs. A bomb
blast will damage enemies and knock holes in some walls, but it will also
damage your character if he is too close to the blast. The bomb's fuse
will burn for about two seconds, and up to two bombs can be set at a time.
You can also pick up a bomb you have placed and throw it before it explodes
(be careful!).
Bottle. You
can put many things in a bottle and keep them for use at a later point
in the game. You can get up to four bottles, which are vital to your
success on a long adventure. Obtain these bottles as soon as your can.
Bug Collecting Net.
There are bugs and other things hidden away in the bushes and trees. If
you time it right, you can catch them with this net and store them in bottles
to use later on. You should definitely try to catch many things with this
item.
The Book of Mudora. The monoliths left by the
Hylian people are inscribed with ancient script. If you find an inscription
that you cannot read, use this book and its meaning will become clear.
Bow. The bow
is a powerful weapon that can be found in the first palace, but you need
arrows to use it. Arrows sometimes appear when you defeat an enemy and
sometimes they are hidden in pots. These is a rumor that somewhere in Hyrule
you can obtain a silver bow and arrow of even greater strength.
Mushrooms.These
sweet tasting, strange smelling mushrooms are an ingredient for making
Magical Powder. You can find these while wandering in the Lost Woods.
Magical Powder .
This Magical concoction has unpredictable effects on certain things. Try
sprinkling it on a bush to cause a strange chemical reaction. Its effect
on other living things is said to be even stranger.
Magical Mirror.
You can use this mirror to escape from the dark World to the Light World.
The portal that is created can also be used as a gate back into the Dark
World. But be warned. If the place where you reappear in the Light World
is a place where you cannot normally go (such as inside a wall)
you will be forced back into the Dark World. Note that the mirror will
also return you to the entrance when used in the dungeon. The Magical Mirror
cannot be used in a house or cave.
Magic Hammer.Use
this hammer to pound stakes and other obstacles into the ground. The magic
hammer is also effective against some enemies, but it is best used in conjunction
with another weapon.
Hook Shot.
This device consists of a long chain with a hook on the end. You can fling
the hook into a tree, pot or treasure chest and then pull yourself to the
location of the hook by reeling in the chain. This will enable you to cross
holes in the ground or other such obstacles. The Hook Shot can also be
used as a weapon.
Shovel.Use
this to dig holes in the ground. You cannot dig in some surfaces. You need
this shovel to find the Flute.
Flute.A lonely
lad will give you the Flute, which plays a beautiful but slightly sad melody.
When you are granted it, be sure to fulfil the request made of you. If
you have the Flute, it will make your long and difficult journey a lot
easier.
Ice Rod .
You can use this magic wand to launch a sub-zero blast of air which will
quick freeze most enemies. Weaker enemies will be destroyed by this weapon,
and even stronger enemies might become solid blocks of ice.
Fire Rod. This
rod spits out a ball of fire that will sear most enemies to a crisp. Some
enemies are especially vunerable to fire, so use the Fire Rod wisely. The
Fire Rod can also be used like the lantern to light torches, but from a
distance.
Staff of Somaria.
This mystic staff creates blocks formed of pure magic power. These blocks
can be thrown or pushed onto the enemy to cause damage. (Power blocks disintegrate
if they touch an enemy five times). If you strike a magic block with the
Staff, it will shatter and the fragments will damage
enemies nearby. You will need this Staff to get through the Turtle Rock
dungeon in the Dark World.
Staff of Byrna .
The beam from this staff surrounds and protects you from all damage. Press
the Y button again to deactivate the wand. Note that this item consumes
Magical Power in proportion to how long it is used.
Magic Cape. Your
character will turn invisible when he wears this Magic Cape. While hidden
from the enemies' view, you can attack them without taking damage. Although
the cape is a useful item, it will consume Magic Power while you are using
it. ---------------------------
Magic Medallions
-
Bombos. Only
the Hero breaing the Master Sword can retrieve this medal. The magic of
this medallion sets off explosive forces around you which engulf the enemy
in flames.
- Ether.
The Ether Medallion charges your sword with a cold chill that freezes the
surrounding enemy. The Ether Medallion has the same effect as the Ice Rod
but it works against all the enemies on the screen.
- Quake.
If you drive your sword into the ground when you have this medallion, the
earth will come to life and shake violently. Such an attack and the fear
it creates are bound to affect the enemy.
All magic medallions consume magical force, so keep
a close eye on your Magic Meter when you use them.
10. Your Quest Begins...
With
the knowledge you have gained so far, you should be ready for your quest. But if
you still have any doubts, what follows is a message for the legendary Hero of
Hyrule (which you may yet become) from the Hylian Book Of
Mudora.
"We prophets of
the Hylia know what your future holds. Listen carefully...
"The legend begins
in your very own house. You have just been awakened by Zelda's voice. Follow
your uncle as he sets out in the direction of the castle. Somewhere at
the perimeter of the castle there is an underground entrance. You will
have to search for it.
"Using the sword
and shield you receive from your uncle, you can set about rescuing Zelda.
Don't miss the boomerang hidden in the castle. If you defeat the soldiers
and free Zelda from the prison, you can escape with her along a secret
passageway and head for a magical study called Sanctuary.
"If you make it
to Sanctuary, listen carefully to what the Sage and Zelda have to say.
Now, you should know what you have to do. From here on, the places you
have to go to will be displayed as symbols on the map. It is probably a
good idea to keep an eye on the map while progressing. Start by going to
Kakariko Village and picking up the information that is waiting for you
there. You can also find some items in this village.
"When you find
the elder, he will tell you that you need the three pendants of Virtue
before you can claim the Master Sword. You will find the Pendants in the
Eastern Palace, the Desert Palace and the Tower Of Hera. Defeat the masters
of these dungeons to win the Pendants. The dungeons are complicated and
full of formidable adversaries. Keep an eye on the map and be on the lookout
for trouble as you advance through the dungeons. And when you are in the
dungeons, it is imperative that you find the bow, Power Glove and Moon
Pearl.
"When you have
the three Pendants,you will be able to wield the Master Sword which sleeps
in the Lost Woods. If you have the Master Sword, you should head for Hyrule
Castle to do battle with Agahnim the wizard.
"Agahnim will
use powerful sorcery against you, but if you truly understand the strength
of the Master Sword, you can defeat him. When you take hold of the Master
sword, try to recall the words of the elder. At this point, your destiny
grows cloudy...The rest of the legend is yours to write!"
11. A Brief Bestiary
Of Hyrule
Here, in the last part of this tome, I will introduce you to a few of the
adversaries in this adventure. However formidable these creatures may seem, they
are bound to have weak points. Discover their weaknesses to make your attacks
more effective.
Stalfos Knight.
The skeletal warrior is stationed in the Ice Palace. Even if you hit him
with your sword, he always seems to come back to life. You will need some
other weapon to deal this warrior the final blow.
Ball and Chain Trooper.
Agahnim controls all of Hyrule Castle's soldiers, including this strong
and skilled fighter. He guards Zelda's cell and other important areas of
the Castle and attacks with a whirling ball and chain.
Gibdos. This
bandage swarthed menace is indeed powerful. It can withstand repeated blows
from the sword without even slowing down. However, it is rumored that it
cannot stand fire.
Geldman. This
sand-man lives beneath the shifting desert sands. He will jump out at you
from the sand and strike at you unexpectantly.
Hinox. This
super strong monster is rumored to inhabit the Dark World. Although he
is amazingly strong, he cannot withstand the very bombs he throws. Aim
for the eye if you want to find his weak point.
Snap Dragon.This
strange creature was created asa result of a mad alchemist's plant experiments.
He uses his tooth-filled maw to snap at anything that gets in his way as
he hops about.
Helmasaur.
The tooth, armored head of this small saurian can easily withstand sword
blows. Your best chance is to attack him from behind.
Wizzrobe.
This wizard appears and disappearsusing his magic. You can only damage
him while he is visible. The Wizzrobe attacks using magical beams of energy.
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