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Z64
Walkthrough
Getting the Fire Medallion
– Fight with a Reborn Dragon
Return to Goron City
Allies here include:
Biggoron: This giant Goron has appeared very near the
High Ledge. He says he can make better swords than those available
at Medigoron’s Blade Store.
Medigoron: If you talk to him, he’ll sell you the super-fragile
Giant’s Knife for R200. Do not buy it, since it will inexplicably
break moments after you pull it out!
Link the Goron: Toss a Bomb and the blasts will either
stop him or he’ll ram into it after going back. When he does stop,
he’ll say his name is the same as yours and he is the son of King Darunia.
He asks you to save his fellow Gorons and help his dad. Ganondorf
revived the Goron-eater, a dragon called Volvagia, while you were sleeping.
The Gorons will be fed to Volvagia to scare all who might resist into servitude.
To help you, he’ll give you a Goron Tunic to help you cope with intense
heat.
Goron
Shopkeeper: She’s the only female Goron left because all of
her friends are trapped in the Fire Temple.
Foes here include:
Red Tektites:
You are likely to find these things along the
Lower Trail. With the Master Sword, you can kill each one in one
slash.
Gold
Skulltula: You will find
one in Goron City on the back of the Seal Platform. The best way
to grab it is by using the Hookshot from the ropes.
Items here include:
Hearts
Rupees
Bombs
Arrows
Magic
Jars
Giant’s Wallet: Pick it up now
if you haven’t gotten it yet.
Skull Token
Goron Tunic: You need this heat-resistant tunic to survive the
intense heat of Death Mountain Crater. It prevents you and all non-Gorons
who wear it from burning up in the heat of active volcanoes. Link
the Goron will give you this item for free. You can buy it from the
Goron Shop for R200 if you lose it to any sort of enemy.
Important locations here
include:
High Ledge:
You will find Biggoron near here, looming over you from his perch.
Seal Platform:
Check on the back for a Gold Skulltula.
Third Floor: Link
the Goron is rolling around here.
Goron Shop:
This opens after you talk to Link the Goron. You may buy Recovery
Hearts, Bombs, Red Potion, or Goron Tunics here.
Darunia’s Room:
Go here last of all. As an adult, you may pull out the giant
Goron statue that con-ceals a hidden entrance to Death Mountain Crater.
Check in the pots for items.
Area strategies include:
When you enter Death Mountain Trail, you will
find several red boulders in the path. You cannot defeat them with
Bombs, so you will obviously need something stronger to deal with them.
You will also need to kill two Red Tektites hiding behind the rocks as
you head up the Lower Trail. When you get to Dodongo’s Cavern, you
will find the Goron and soft soil gone. If you go up to the Ledge
Garden, you will find no Bomb Flower! You can talk to Biggoron and
should heed his warn-ing about Medigoron’s blades. You obviously
need to head into Goron City to find out what’s going on now.
When you get there, you should head on a rope
and thus out to the Seal Platform. You can find a Gold Skulltula
behind the Goron’s mark. You will see a small Goron rolling around
the third floor,
always away from you. When he reaches the Bomb Flowers,
you can shoot them to force the Goron to a complete shop. When you
approach, he will reveal himself as Link, your namesake and son of King
Darunia. You should talk to him whenever he starts crying to learn
a few things about the current condition.
First, Ganondorf revived an ancient dragon
named Volvagia. An ancestor of Darunia de-stroyed Volvagia ages ago
with a big hammer, but Ganondorf has intense magic powers. Ganondorf
is planning to feed the Gorons to Volvagia as an example to any who might
resist. Darunia wants no help from anyone, but obviously needs it
from you. You will get a Goron Tunic when you agree to help out and
the doors on the bottom level open. You should slip it on right away
for your own good, so do so!
You should now stock up on supplies at the Goron Shop. Inside King
Darunia’s chambers, you will see a giant Goron statue built into the wall.
The secret entrance to Death Mountain Crater is behind the statue, so you must
pull it out now. You can get some more goodies by busting the pots, if you
need them. When you are ready, and you have the Goron Tunic on, you are
free to enter the heated pool of Death Mountain Crater once again.
Death Mountain
Crater
Your ally here:
Sheik: Meeting you on the
Bridge, he’ll teach you the nifty Bolero of Fire. He says that the
song is dedicated to the power of the heart and that true friendship grows
over time as a feeling from the heart. The passion of friendship
soon blossoms into a guiding, righteous power. He again promises
to see you later.
Items here include:
Hearts
Rupees
Bombs
Arrows
Magic Jars
Important locations here
include:
Hidden Entrance:
This is where you enter. It is on the west side of the area.
It connects to the Blocked Cave (South) and the Bridge (Northeast).
Blocked Cave: This
area probably conceals another GFF. How do you get through the red
boulders?
Bridge: After
you Hookshot across the gap, head down until Sheik appears. Beyond
the lower end is the Center Platform. One of the ends is broken and
hangs down the cliff wall, but you can Hookshot back using the posts nearby.
Center Platform:
This is the center area of the crater. It is right in between
the two cones above the Fire Temple. North is a Land Bridge.
The two cones and space in between are known in earlier games as Spectacle
Rock because they look like a pair of glasses.
Warp Tile: This
is where you warp to with the Bolero of Fire. It is on the Center
Platform.
Land Bridge: This
leads north of the Center Platform to the Ladder Cave. The rocks
hide items like Hearts or Rupees.
Ladder Cave: This
shaft leads straight down to the Temple Gate. Take the ladder that
names the cave to prevent injury.
Temple Gate: This
is at the bottom of the Ladder Cave. It is very dangerous inside,
but the Goron Tunic prevents any damage from flames.
Warp
Song 3:
Bolero
of Fire: Even niftier than the Hidden Entrance, this takes you
right to the Warp Tile on the Center Platform. It is dedicated to
the power of the heart and especially to the passion of friendship.
The tune is C-down, A Button, C-down, A Button, C-right, C-down, C-right,
and C-down. It is long and fairly easy to remember. It sounds
like a military song of some sort.
Area strategies include:
Once you enter, you can pick up a few more
supplies from the pots by the door. On your right, you can see some
more of those red boulders blocking a cave off. You cannot go to
the south side of the area without first smashing the red boulder in the
way. You can, however, go to the Bro-ken Bridge leading toward the
Center Platform. The way over is to use your Hookshot on the wooden
bar over the bridge’s end. As you walk down, Sheik will appear and
talk to you some more, another soliloquy, this time on friendship.
Friendship is a righteous power from the heart
that guides one. The Bolero of Fire he teaches you shortly thereafter
leads you back here, to the Warp Tile on the Center Platform, which is
marked with the fire emblem. When Sheik vanishes and you can move,
you should head down to the Center Platform. You can get last-minute
supplies by tossing the rocks on the Land Bridge about. The safe
way to the Fire Temple is to climb down the Ladder Cave and then turn around
when you reach the bottom. The room you see under the arch is the
first part of the Fire Temple.
The Fire Temple
Allies here include:
King Darunia: You’ll see
him as he’s preparing to fight Volvagia. He is worried, though, because
he doesn’t have the hammer his ancestor used. He asks you to rescue
his people while he takes on the dragon. You turned out to be a real
man after all. If Volvagia escapes Death Mountain, Hyrule will become
a burning and inhospitable wasteland. He is the Sage of Fire.
Goron 1: He is in a cell in Room 1F-2. Each of the 9 Gorons
you rescue has a different clue to tell you, so they’re discussed separate.
In order to reach the room where King Darunia went, you must do something
about the pillar stuck in the ceiling. Get up there ASAP.
Goron 2: He is in Room 1F-4. Walls vulnerable to explosives
sound differently than normal walls when stuck with the Sword.
Goron 3: He is in Room 1F-6.
Some switches here only activate when cut.
Other allies here include:
Goron 4: He’s in the lower part of Room 3F-2. The False
Doors you find may be destroyed with Bombs.
Goron 5: She is in Room 3F-3. When you’re on fire, swing
you sword or roll forwards to put it out.
Goron 6: She’s the Goron in Room 2F-2. Hit the switch
behind the cell to release her. Somewhere in the Fire Temple are
creatures that dance as they attack. They are Arrow-resistant, but
harmed by Bombs.
Goron 7: The switch that opens her cell is halfway across the
room from it. The Ocarina helps you get to places you can see on
the Map but can’t reach.
Goron 8: You need the Megaton Hammer to open her cell.
A statue in Room 1F-1 conceals a door. Bombs won’t work on it, so
you need something stronger (like the Megaton Hammer).
Goron 9: She asks you to help King Darunia before it’s too late.
Her cell is in Room 1F-11.
Foes here include:
Fire Keeses
Keeses
Red Bubbles: These skulls are fast and surrounded by red flames.
If one gets near, knock its flames off with your shield and slash away.
It is easier to avoid them, since they are too fast to hit easily.
Flying Tiles: These slabs marked with Goron faces rise from
the floor and spin at you. You can de-feat them by smashing them
against the Hylian Shield or the Master Sword.
Like-Likes: These things eat Hylian Shields and clothing like
the Goron Tunic. If this happens, beat it quickly to regain your
stuff. Arrows from afar seem best. They live in Rooms 1F-5
and 1F-9 here.
Gold Skulltulas: You can get 3 of the 5 here for now.
They are in Rooms 1F-5, 3F-2, and 1F-9. When you get the Longshot,
you may get the one in Room 4F-7 and the one in Room 5F-4.
Torch Slugs: These creatures have molten shells and flames on
their backs. If they see you, they will slink after you in a hurry.
When you slash one once or Hookshot it, you can extinguish its flames temporarily.
If a Torch Slug escapes you long enough, it can recreate the flames, so
watch out. Torch Slugs are an excellent source of Magic Jars if you
can get two or three slashes in.
Torch Statues: These unbeatable foes spit flames at you.
Just avoid them if at all possible. Some of them spit flames all
the time, whereas others just launch them if you get too close.
False Doors: These look real, but fall on you if you try to
open them. You can destroy them with Bombs or the Megaton Hammer.
You can tell where False Doors are if you check the Dungeon Map.
Flare Dancers: These two guard crucial areas. They
live in Rooms 3F-10 and 1F-10. For the first one, Hookshot or Bomb
the body and slash the body as it run around. After 4 hits, it changes
from orange to blue, and then becomes green 4 hits later. For the
second one, Hammer nears it to douse the flames. Twelve to 14 slashes
to the vulnerable body causes each to explode, leaving you Bombs.
Subterranean Lava Dragon:
VOLVAGIA
VOLVAGIA: Ganondorf brought this Goron-eater back from the dead,
so Navi can’t help. Its lair is Room 1F-12. When its upper
body appears, pound the neck and then pound or slash the jewel on the head.
Once this happens, Volvagia will perform one of 2 aerial attacks.
One is where the dragon chases you and breathes painful flames at you (block
this with an Arrow). Roll under the body to dodge. The other
attack is when Volvagia makes rocks (dodge the shadows) fall down on you.
After about five
to eight hits, Volvagia is done for. It will fly up and burn itself
up with the flaming hair. The charred skull will turn into your Heart
Container in a puff of blue smoke. Pack your Fairy Spirits, as this
often takes several tries for beginners.
Items here include:
Hearts
Rupees
Bombs
Arrows
Magic
Jars
Skull Tokens
Small Keys: These are in
the cells with Gorons 1-8. To find the next one, just free the next
Goron in sequence.
Dungeon Map: This is in
Room 3F-5. There are 36 Rooms in this dungeon over 5 floors, though
some rooms are quite large. You enter this dungeon from the north
so all directions are reversed.
Compass:
This is in Room 3F-9.
Megaton Hammer: This legendary
weapon is a must from now on. You need two hands to swing it.
It can destroy some statues, activate rusty switches, or pound certain
pillars. It is in the chest in Room 5F-2. It can break up brown
boulders in one hit and red boulders in two.
Mutoh Key: This is in Goron 9’s cell in Room 1F-11.
Fairy Spirits: Check in
the pots on the north wall in Room 1F-2 to find these.
Heart Container: This appears near you after Volvagia’s skull
vaporizes.
Fire Medallion: King Darunia gives you this in the Chamber
of Sages. It contains his friendship and the power of the fire spirits.
It is red and engraved with the fire emblem.
Temple tricks include:
Room 1F-1: The
upper left door is your first objective. Behind the statue and a
locked door is Room 1F-8. The lower left door leads to Room 1F-11.
The upper right door leads to Room 1F-3.
Room 1F-2: You
will meet King Darunia here. In the southwest corner of the room
are Goron 1 and a Small Key. To the east are Room 1F-12 and Volvagia.
Room 1F-3: To
the north of this cavern lie Rooms 1F-4 and 1F-5. Past the southern
false wall is Room 1F-6. East is Room 1F-7.
Room 1F-4: Goron
2 is in this room.
Room 1F-5: A
Like-Like, some Flying Tiles, and a Gold Skulltula may be found here.
Call down the Time Block to get in.
Room 1F-6: Goron
3 is at the end of this short hall.
Room 1F-7: Climb
onto the southern netting and push the block onto the torch. This
will give you a ride up to Room 2F-1. Watch out for Keeses, though!
Room 2F-1: Go
west to exit after arriving here.
Room 2F-2: Goron
6 is here, but the switch is behind her cell. Beat the Torch Slugs
and jump across to the switch. Move the block to the end of the depression
and climb up with it. Bomb the crystal switch to temporarily retract
the flames.
Room 3F-1: Go
east to exit this room.
Room 3F-2: Boulders
that roll around a lot guard the lower paths. A Gold Skulltula is
behind the southwest wall. Goron 4 is in the lower part and Goron
7 is above. When you reach the crack in the upper level, Bomb to
create a shortcut. Come back with the Scarecrow’s Song to reach the
Gold Skulltula on the inverted pyramid.
Room 3F-3: Goron
5 is at the end of this hall.
Room 3F-4: The
eye switch controls the portcullis over Room 3F-5. On the ledge are
3 Hearts, which you should need by now.
Room 3F-5: On
the caged ledge where you first enter is the Map. A wall of flames
chases you across the netting. After freeing Goron 7, you should
jump to the ledge with the locked door on it.
Room 3F-6: This
hall connects Rooms 3F-5 and 3F-7.
Room 3F-7: You
are directly above Room 1F-2 here. You need Room 3F-8 to reach the
north part of this room. Hit the switch to temporarily retract the
flames.
Room 3F-8: Goron
8 is imprisoned here. Goron 7’s advice is handy when trying to rescue
Goron 8.
More temple tricks include:
Room 3F-9: The
Compass is at the end of this hall.
Room 3F-10:
This is behind the flames and false wall in Room 3F-7. After beating
the resident Flare Dancer, the platform carries you up to Room 4F-1.
Room 4F-1: Your
elevator ride ends here.
Room 4F-2: This
is a smaller, simpler replica of Room 2F-2. Climb the platform and
Bomb the crys-tal switch. The chains lead up to Room 5F-1.
Room 5F-1: Go
east after climbing up from Room 4F-2.
Room 5F-2: This
is below the eastern cone above. Hit the switch and run up the narrow
ledge to find the Megaton Hammer in the chest. Below the block is
Room 4F-3.
Room 4F-3: Pound
away the statue to reveal a door after landing.
Room 4F-4: Defeat
the Keeses and fire Keeses here first of all. Then, pound the pillar
to reveal a blue switch. Get a crate down there to keep the portcullis
raised.
Room 4F-5: Pound
the block here to return to Room 3F-7.
Room 1F-8: This
is behind the statue and locked door in Room 1F-1. Beat the Torch
Slugs and Fire Keeses to raise the portcullis.
Room 1F-9: There
are another Like-Like and some more Flying Tiles here. On the wall
is a Gold Skulltula.
Room 1F-10: This
is west of Room 1F-9. Beat the resident Flare Dancer for some Bombs
and to raise the portcullis.
Room 1F-11:
Activate the rusty switch to release Goron 9. The Mutoh Key is in
the chest.
Room 1F-12: The
battle with Volvagia is here. After you jump from the bridge platform
to the cen-tral one, it sinks into the lava. The portal is above
the central lava pit afterwards.
Roof: The guy
up here gets disturbed when the clouds clear away from Death Mountain.
Chamber of Sages:
King Darunia gives you the Fire Medallion here.
Room 4F-6: Your
inverted pyramid ride ends here. Outside is Room 4F-7.
Room 4F-7: A
Gold Skulltula is on the upper chains as you climb. Above is Room
5F-3.
Room 5F-3: Go
out to reach Room 5F-4.
Room 5F-4: On
the inner wall outside the door is your final Gold Skulltula.
Temple strategies include:
When you enter, you will see two Fire Keeses
flying above the chamber. You can enter the door to the left of the
staircases, but all you can see is a caged Goron. In the upstairs
chamber, you can only enter the open door on your left, since the door
on the right is locked and chained. In the room on the left, you
will meet King Darunia preparing to enter the lair of Volvagia. He
is worried, though, because he does not have his ancestor’s hammer to help
him. When he vanishes, you should hop over to the switch near the
cage. Goron 1 says that you must knock down the column in the ceil-ing
to reach the chamber where King Darunia went.
When the Goron leaves, you can grab the Small
Key in the chest. When you open the locked door, you enter a vast
room full of lava pits, platforms, and Fire Keeses. You should first
head to the left of the doorway and enter the door inside the square-shaped
arch. You will find Goron 2 and an-other Small Key in the hall beyond,
but nothing else. When you stand away from the entrance of the alcove
in the big room, you can play the Song of Time. The Time Block you
reveal forms a conven-ient stair up to another doorway.
In this room, you will fend off Flying Tiles
first of all. When those are all destroyed, you can attack the Like-Like
with Arrows or your Hookshot, but Arrows work best. You can then
get the Ru-pees left by the gelatinous tube and then kill the Gold Skulltula
on the wall. You should now cross the lava room to the northern corner,
where you will find a funny-sounding wall. Drop a Bomb next to it
and you can open the door beyond to free Goron 3. Once he leaves,
his Small Key is yours to keep.
Okay, you should know about the big bridge
in the lava room stretching across the central section. Go to the
end with the locked door and open the door at once. When you slide
down the ramp beyond, you end near a flame jet and two chain-link gates.
Climb up the one on your right as you slide down and you will end up on
a platform with two Keeses resting on it. You can kill the bats and
then leap down to push the giant block ahead. When it falls onto
the lava jet, you can jump onto it and wait for a free ride up to the second
floor.
When you open the locked door in the 2F chamber,
you can see a caged Goron behind the bars, but no switch on this side.
You should kill the Torch Slugs at once, since they are very annoy-ing.
When you can see the crystal switch (the diamond-shaped object), just leap
over to it and push the block to form a stairs up to the ledges.
You must drop a Bomb off the ledge directly above the switch and then hurry
up the chains before the flames reappear. The door above leads you
into the boulder maze of the third floor.
When you emerge, you should head to your right
until you see a Goron in a cage. Goron 5 gives you a bit of advice
about what do if you ignite, but the Goron Tunic precludes that.
Almost di-rectly opposite the cell is a section of false wall concealing
a Gold Skulltula. When you kill the spi-der, you should head into
the door you can see outside the hidden section. This leads you to
another Goron and a Small Key. There is a locked door near there,
which you should head through.
When you enter the next room, you will see
a hole all the way down to the 1F lava room be-low the ledge. You
can jump over to the Recovery Hearts at your leisure, since you might need
them any time. The eye switch on the wall opens the door you can
see opposite the Recovery Hearts and their ledge. Inside the new
room, you are on a caged section of platform with a large chest.
After you get the Dungeon Map, you should head to the locked door in the
previous room. You can use the L-shaped platform to jump over to
the chain links over the lava pit.
The moment you land, a wall of flame appears
behind you and begins advancing. You must reach the other door in
the room before the flames catch up to you. Along the way, you will
find Re-covery Hearts on two platforms and Red Bubbles jumping from the
lava. The door on the ledge leads you back to the boulder maze, this
time above the rolling rocks. You will hear Goron voices on the crack
near the Torch Slug, so you can Bomb the thing at your leisure. When
you do, you can climb down to the caged Goron you saw below.
The door to the cage opens when you press
the switch there. You will meet creatures that dance as they attack
in the Temple somewhere, and these creatures are only hurt by Goron ‘special
crop,’ a term for Bombs. When you take the Small Key, you should
head back to the flame wall room. There is a ledge about halfway
around the chamber that you must jump to if you want to pro-ceed.
You will find a locked door there, which leads into a narrow corridor and
an open door beyond.
In the next room, Navi will point out you
are directly above the room where you met Darunia on the chains near the
column. You should head toward the wall of flame after that, and
then look for a door on the outer wall. This leads you into a narrow
hall with the Compass in the chest at its end. When you get back,
you should head to the central column, on the side with the big Torch Statues.
You will find a door there that you can head through to find a caged Goron
and two high platforms. You can reveal a Time Block nearby, but that
does nothing but reveal a rusted switch above.
When you exit the chamber, follow the yellow
line on the Map provided to the switch. This shuts down the flaming
barrier on a nearby ledge, so hurry to get up there! You will find
Bombs and Hearts in the pots, and a False Door nearby. Detonating
the False Door destroys a false wall and re-veals a real door. You
will want the goodies in the pots to deal with the enemy you fight in the
next chamber.
The enemy you fight is a Flare Dancer, creatures
that dance as they attack. When it spins in place, you must Hookshot
its body and then slash away. You should get four slashes on it before
it jumps back into the fire to reappear coated in blue flames. Keep
Hookshotting the creature out of its clothes, blue or green, until it expands
and flashes red rapidly. It will leave behind some Bombs as the flames
around the center platform vanish. The platform forms an elevator
of sorts up to the fourth floor when you climb onto it.
Once you arrive, you should exit the chamber
and climb up the platform outside. You must drop a Bomb onto the
crystal switch before you can attempt to climb to the fifth floor.
When you reach the fifth floor, turning a doorknob leads you into a room
with Fire Keeses, boulders, ledges, a narrow stair, and a chest surrounded
by flames. If you fall, you land in the room with the column in it
on 3F. When you hit the floor switch, you must run up he narrow stair
and open the chest for the Megaton Hammer. This will let you pound
down the block near the floor switch and reveal a hole down to the fourth
floor.
In the room below, you reveal a door by pounding the sides of
the statue with the Megaton Hammer. In the next room, do not destroy
the crates on the wall, since you need them to get out. You can reveal
a blue pressure switch by pounding the top of the statue with the Megaton
Hammer. When you kill the Fire Keeses, you can carry a crate down
to keep the switch activated. The block in the next room leads back
to the column room when you pound it. On the ledge above, you can
open the door by pounding the rusted switch.
In the next room, you should first hop over
to the Time Block, if you chose not to move it. If you did move it,
you should pound the rusty switch to free the Goron below. This gets
you the last Small Key and a clue about the statue in the first room.
You can get there easily by pounding down the column and then hopping down
after it. This gets you no damage (thank goodness) and creates a
bridge to the Mutoh Key’s lock. When you pound the statue, you can
find the final locked door by pounding the statue to the right of the staircase.
When you get in, you find yourself in a room
with Fire Keeses and Torch Slugs. When you beat them all, you can
go into the next room. You will meet a Like-Like, more Flying Tiles,
and a Gold Skulltula here, but nothing new. The room to the left
of the entrance leads you into another fight with the Flare Dancer.
When it spins in place, you can douse its clothes by pounding the ground,
and then proceed with the slashing. You earn a chest with Bombs by
destroying this second sub-Mutoh creature.
You can now free Goron 9 and get the Mutoh
Key. Before you go to fight the Mutoh, there are a few goodies you
can get in Room 1F-2. There is a Hookshot mark on a column to the
right of the Mutoh Key lock. The ledge above the column has four
pots containing Bombs and Fairy Spirits on it for your convenience.
When you feel ready, you should go into the Mutoh Key room, a fight with
Volvagia. The dragon emerges once you hop onto his platform using
the stone bridge.
When you can first hit Volvagia, take care
not to let it hit you. The Megaton Hammer stuns the creature long
enough for you to slash the jewel on its vulnerable head. The dragon
should then rise into the air and start trying to immolate you with his
breath. You can block this by shooting Volvagia with an Arrow to
the head. Volvagia may also rise up and knock boulders loose from
the ceil-ing with its flaming mane. When you can hit Volvagia on
the ground, the dragon may try to trick you by pretending to appear from
several holes simultaneously.
If Volvagia knocks you off the platform in
its rages, you can climb up the sides, which are rough enough to scale.
When you deal enough damage, Volvagia will go berserk and launch into the
air. The dragon’s flaming mane will burn up the mottled flesh and
leave nothing but some charred bones. The skull, with its jewel intact,
will fall next to you and then burn up to reveal your Heart Container.
You should of course get it before you head into the portal to the Chamber
of the Sages. King Darunia is the Sage of Fire, and gives you the
Fire Medallion with glee.
Do you remember that strange man chewing beans
at Zora’s River when you’re a kid? He can help you get all sorts
of items, including a few Heart Pieces. He only appears when you’re
a kid, so you need to relinquish the Master Sword at your leisure.
There are a few things to get in Death Mountain Crater first, though.
Magic Beans Across
Hyrule
Allies now include:
Great Fairy 4: She lives in GFF 4 behind the Blocked Cave.
She’ll double your Magic Meter, allow-ing you to cast twice as much magic.
She is the Great Fairy of Wisdom.
Bean Seller: He’ll sell you the Magic Beans he doesn’t eat.
You need tons of money to afford his wares that get more and more expensive
as you buy them.
Frogs: They live at the Sunken Log. You need to play some
songs on your Ocarina to make them grow up. The dark blue one is
the C-left button, the white one is C-up, C-right is red, C-down is yel-low,
and A Button is light blue. The Song of Storms wins you Heart Piece
23. After all are big, uses the Bug-Catching Song (see below) to
win Heart Piece 24.
Kid 4: You’ll have way over 40 Skull Tokens by the end of this
time for sure! He’ll give you some Bombchu to help you out.
Foes now include:
Skullwalltula
Red Tektites
Gold Skulltulas: At this time you may get at least 10 of these.
Guays
Stalchildren
Peahats
Peahat Larvae
Octoroks
Blue Tektites
Poes
Business Scrubs
Items now include:
Hearts
Rupees
Arrows
Deku Seeds
Bombs
Magic Jars
Skull Tokens
Magic Beans: These odd seeds reach maximum growth after 7 years,
and the leaf can carry you to otherwise unreachable areas. The cost
increases by R10 for each one you buy.
Bottle Bugs: These can force Gold Skulltulas from their Bean
Patch lairs outside Zora’s River.
Heart Piece 19: This is in the crate on the Ledge in the Graveyard.
Heart Piece 9: This is in the Niche above the Dodongo’s Cavern.
Heart Piece 20: The Business
Scrub in the Hole below the Lake Hylia Gate offers this for R10.
Heart Piece 21: This is atop the Lakeside Laboratory.
Heart Piece 22: This is on the peak of the West Cone in Death
Mountain Crater.
Heart Piece 23: Play the Song of Storm for the Frogs
to win this.
Heart Piece 24: Play the Bug-Catching Song for the Frogs to
win this.
Bombchu: Get these from Kid 4 after you get 40 Skull Tokens.
Areas and locations to
visit now include:
Death Mountain Crater
Warp Tile: You
start out here. A Bean Patch is near here when you’re a child.
Blocked Cave:
Pound away the rocks with the Megaton Hammer to reveal GFF 4.
GFF 4: Here,
Great Fairy 4 wills double your Magic Meter in size and endurance.
West Cone: The
7th Magic Bean takes you near here. On the peak is Heart Piece 22.
Death Mountain Trail
Ravine: Since
Volvagia is dead the avalanches are done. Behind the boulder at the
top is a Gold Skulltula.
Ledge Garden: Behind
the red boulder here is another nocturnal Gold Skulltula.
Cavern Entrance:
Plant the 5th Magic Bean near here.
Niche: Heart
Piece 9 is in this depression above Dodongo’s Cavern.
Zora’s River
Sales Post: This
spot on Zora’s River is where the Bean Seller is.
Sunken Log: The
Frogs live near here.
Kakariko Graveyard
Ledge: This
is where the 4th Magic Bean leaf takes you. In the crate is Heart
Piece 19.
Kokiri Forest
Kokiri Shop: Outside
is a Bean Patch that takes you to the Rupee Ledge as an adult.
Rupee Ledge:
The first Magic Bean leads here. Twenty-six Rupees are on it.
Lost Woods
Log Bridge: The
second Magic Bean flies over here. This comes in handy later on.
Forest Stage: Plant
your third Magic Bean nearby. At night when you’re an adult, a Gold
Skulltula is above.
Lake Hylia
Lakeside Laboratory:
Plant the 6th Magic Bean outside and ride it to the roof, where you’ll
find Heart Piece 21 above the ladder.
Hyrule Field
Lake Hylia Gate:
The Hole is in between the four posts.
Hole: The Business
Scrub here offers Heart Piece 20 for R10.
Bean Patches: These are
where you may plant your Magic Beans. All one are inhabited by Gold
Skulltulas. Two are in Gerudo territory, so wait before going to
them.
A strange, one-use song:
Bug-Catching Song: This song helps the Frogs grab the hovering
butterflies. However, you must play it really fast. Your reward
is Heart Piece 24. The tune is, in this order, A Button, C-left,
C-right, C-down, C-left, C-right, C-down, A Button, C-down, A Button, C-down,
C-right, C-left, A Button.
Quest strategies include:
When you can move, you should head to the Broken
Bridge in Death Mountain Crater. Your objective is the cave blocked
off by red boulders and the ledge nearby. By smashing the boulders,
you can force your way into another GFF. Play Zelda’s Lullaby and
Great Fairy 4 will double the length of your Magic Meter. You can
get Heart Piece 10 as an adult by smashing the red boulder just outside
and hopping over to the ledge before you climb over to the Climbing Wall.
South of the crater, you should descend the wall to the first red boulder
on your left. At night, you can find a Gold Skulltula by smashing
the rock.
You can get another Gold Skulltula behind
a similar rock in the Ledge Garden. You can pick up Bombchu if, as
you should, you have more than forty Gold Skulltula Tokens. You should
also pick up some Bottled Bugs from the Potion Shop so you can find more
Skulltulas. When you go to the Temple of Time, you should go back
in time. You should stock up on Rupees before you buy any Magic Beans,
since buying them all costs a pretty Rupee. The first one costs a
mere R10, but that price goes up by R10 so you pay R550 for ten Magic Beans!
When you run low on money, you can go visit
the Frogs at the Sunken Log. Play the Song of Storms and they give
you a Heart Piece for letting them go singing in the rain. The other
five “gray note” songs will mature the frogs and make them very hungry
besides earning you R250-R50 per frog matured. Play the Bug-Catching
Song as I have directed and you will earn another Heart Piece for filling
their stomachs. When you get the ten Magic Beans, you should plant
them wherever you find a convenient Bean Patch. The one at Zora’s
River helps you get the Heart Piece midstream if you could not do so earlier.
When you leave Zora’s River, the next stop
is Kokiri Forest and the Lost Woods. You should head to the Kokiri
Shop and look for the Bean Patch on one side when you get there.
When you see a Bottled Bug enter the hole, gather the other two and you
can wait for a Gold Skulltula to come out. This will free up the
hole for your Magic Bean, as will the two in the Lost Woods. If you
haven’t got the Mask of Truth yet, you should get it right away.
Showing it to the Deku Scrub Tribe will get you an upgrade to 30 Deku Nuts,
or a few random goodies.
When you exit the Lost Woods this time, you
should head south along Hyrule Field to Lake Hylia. The Hole is in
the center of the area between the gates, so Bomb where the Stone of Agony
reacts. The Business Scrub underground sells you a Heart Piece for
R10, a real bargain in your favor. To enter Lake Hylia from Hyrule
Field, you should find the ladder on one side of the stone and climb up
the wall. When you kill the Gold Skulltula in the Bean Patch by the
Lakeside Laboratory, you can plant the Magic Bean there.
You should now head to the Graveyard at Kakariko
Village, and time does not matter in this case. The Magic Bean patch
is on the upper part of the Map display, near a row of graves facing south.
You can also get the Gold Skulltula from the Bean Patch outside Dodongo’s
Cavern at this time. When you have planted those Magic Beans, you
should have only three left. Play the Bolero of Fire and you can
find an eighth Bean Patch near the Death Mountain Crater Warp Tile.
When you have killed the spider and planted the bean, you should warp to
the Temple of Time.
You should now become an adult and start collecting
any Heart Pieces you missed. You can get at least one more Heart
Container if you’ve been collecting them all so far. You can also
find a Gold Skulltula if you go to the Magic Bean near Forest Stage at
night. Navi should be telling you by now to investigate the arctic
wind from Zora’s River at once.
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