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Z64
Walkthrough
Getting the Spirit Medallion - Hidden at Desert's
End
Haunted Wasteland
Allies here include:
Rug Merchant: He lives at the Desert Shop. He'll sell
you 10 Bombchu for R200.
Phantom
Guide: This ghost is very helpful. He'll guide you to
the Single Flagpole from the Stone House. You need the Lens of Truth
to see him, though.
Foes here include:
Gold Skulltula: There's
one in the basement of the Stone House.
Leevers: These sand creatures rise and dash at you constantly.
Move in a zigzag pattern to dodge them. They appear on the Phantom's
Route. If you defeat enough green ones, a large purple one will appear
that gives you a lot of Rupees when killed.
Items here include:
Hearts
Rupees
Arrows
Bombs
Magic Jars
Bombchu: About 10 of them cost R200 at the Desert Shop.
Skull Token
Purple
Rupee: There's one in the basement
of the Stone House once you light the 2 torches.
Important locations here
include:
River of Sand: This
is your first obstacle. You may Longshot or walk across with the
Hover Boots.
Desert Shop:
The Rug Merchant is here. It is west of the River of Sand.
Flag Trail: The
Gerudos placed this trail to guide themselves through the desert.
It runs from the River of Sand to the Stone House. The twin flagpoles
mean you're near the Stone House.
Stone House:
This is at the end of the Flag Trail. A Gold Skulltula is on the
back wall of the base-ment. Light the torches there to get a Purple
Rupee from a chest. You may only see the Phantom Guide on the roof
with the Lens of Truth.
Phantom's Route:
This
random path is the only safe way to the Desert Colossus. Watch out
for an-noying Leevers as you make your way through.
Colossus Gate: At
the end of the Phantom's Route, you will see two flagpoles and a single
flagpole in the distance. This is the gate of the Desert Colossus,
where you will find the Spirit Temple.
Area strategies include:
When you enter this area, you will see the
River of Sand and some flagpoles across the way. You can either Longshot
across or walk across with the Hover Boots to avoid sinking in the quick-sand.
Once you cross, you should follow the flags until you reach a sign.
The sign goes to the Desert Shop and the Rug Merchant if you want to waste
money on Bombchu. The flags will lead you even-tually to a pair of
flags overlooking a valley. If it is night, you must make it day
to cross safely amid the whirling sand.
When you reach the flags and the valley, you
should go down to the opening and climb down. You can get a Gold
Skulltula in here, and then light the braziers to reveal a chest.
You will find a Purple Rupee in the chest and more goodies in the pots
if you decide to check them. At the top of the building, you find
a gravestone, where you should use the Lens of Truth. The Phantom
Guide will lead you in a roundabout route to the Colossus Gate. When
you go through, you will arrive at an im-mense monolith of Gerudo worship
called the Desert Colossus.
The Desert
Colossus
Allies here include:
Great
Fairy 5: She lives in GFF
5. She will teach you the magic known as Nayru's Love. She
is the last Great Fairy of Magic.
Sheik: He appears once you leave the First Room.
The Master Sword is a ship that allows you to travel upstream and downstream
through time's river. The port for that ship is the Temple of Time.
To restore the Desert Colossus and enter the Spirit Temple, you must travel
back through time.
Owl:
You see him overhead as Sheik teaches you the Requiem of Spirit.
He leaves as the song ends.
Foes here include:
Leevers
Guays
Gold Skulltulas: There are 3 here. One is in the Bean
Patch, another on a tree by the Dry Pond, and a third on a Sand Dune.
Armos:
Two of these are in the First Room.
Possessed
Jars: Two of these are in the First Room.
Items here include:
Hearts
Rupees
Bombs
Arrows
Magic
Jars
Skull Tokens
Heart Piece 34: This is atop the Stone Arch. Use the Magic
Bean Leaf you plant here to retrieve it.
Fairy Spirits: These appear when you play the Song of Storms
on the slab near the Dry Pond.
Important locations here
include:
Gate: The two
flagpoles here mark the exit from the Haunted Wasteland.
Cracked Wall: This
sandstone block is between two palm trees in the northeast part of the
area. Bomb it to find GFF 5.
GFF 5: Great
Fairy 5 teaches you Nayru's Love here.
Dry Pond: This
pool was apparently full long ago. Use the Song of Storms on the
stone slab nearby to refill it and summon Fairy Spirits. On the tree
near the southwest shore is a Gold Skulltula.
Other important locations
here include:
Bean Patch: This
is on the porch just outside the Spirit Temple. Be sure to get the
Gold Skulltula here before planting the Magic Bean.
Warp Tile: This
is north of the Colossus.
Colossus: This
giant building houses the Spirit Temple. Its past and purpose remain
a mystery. It towers over everything else here at the western end
of Hyrule.
Sand Dunes: These
giant platforms of sand are obstructions on the ground and resting spots
in the air. A Gold Skulltula appears atop the small, northern one
at night.
Stone Arch:
This is just east of the Colossus. On the top is Heart Piece 34.
First Room:
This is Room 1F-1 of the Spirit Temple. The tunnel to the south is
too small and the gi-ant block to the north is immobile. The southern
sign says, "If you wish to proceed to the past, you should return here
with the pure heart of a child." Its counterpart says, "If you want
to travel to the future, you should return here with the 'power of silver'
from the past."
The defensive magic:
Nayru's Love: This defense
magic is a must within the Spirit Temple. When cast, it creates a blue
diamond that protects you from damage for about a minute and a half. The
cost is 12 MP, but it's worth it. Great Fairy 5 teaches it you to you at
GFF 5.
Warp Song 6:
Requiem of Spirit: This
is the final warping song you learn. It takes you back to the Warp
Tile north of the Colossus. The tune is A Button, C-down, A Button,
C-right, C-down, and the A Button. It seems like a better version
of the Nocturne of Shadow than the actual song.
Area strategies include:
Once you enter this area, you should get some
experience fighting the Leevers. The Cracked Wall is on the right
as you enter, in between two palm trees growing from the sand. Inside,
you will find the third and final Great Fairy of Magic in the country of
Hyrule. She teaches you Nayru's Love, a spell that prevents you from
taking damage for a short period of time. You will need this to get
past some really mean sub-bosses inside the Spirit Temple. You will
find a nocturnal Gold Skulltula on a tree near the Dry Pond in the south
part of the area.
In order to
proceed, you will have to enter the Spirit Temple. When you do, you find
two snakes carved with runes downstairs and two Armos on the upper level.
The signs tell you to find a 'power of silver from the past' to proceed.
When you exit, Sheik leaps down and teaches you the Requiem of Spirit, the last
of six warping songs. You should then warp to the Temple of Time and
become a kid.
The Spirit
Temple
Allies here include:
Nabooru: She is the Gerudo by the tunnel. You get nowhere
by asking her about the Temple or the Sages. When you say "Nothing,
really," the conversation becomes interesting. She asks you if you're
a minion of Ganondorf and whether you would do her a favor. She is
a thief, but much differ-ent from Ganondorf. Ganondorf stolen from
women and children and murdered the defenseless with his minions.
She refuses to bow to a man that evil.
She wants you to crawl
through the tunnel and get her the treasure beyond. The treasure
is a set of Silver Gauntlets that allow adults to push, pull, and lift
very heavy things. Since they only fit adults, you must give them
to her. Ganondorf and his minions are using the Spirit Temple as
a hide-out. She needs the Silver Gauntlets to get deep into the temple,
take the treasure, and foil their plans.
After you have
the Silver Gauntlets, she gets captured by the Two Witches. She reappears
later as the figure inside the Mega Iron Knuckle. The witches soon
recapture her. When you beat Koume, Kotake, and Twinrova, she is
revealed as the Sage of Spirit. She wishes she knew you were going
to be handsome as an adult.
Sun
Tiles: Shine light on these tiles and many things may happen.
Owl: He awaits you on the South Paw. Your ability to
be unchanged by time is mysterious to him. Even he thought the tales
of a time-traveling boy were legend. As a mature adult, the fate
of all Hy-rule is on your shoulders. To destroy the witches in this
temple, turn their own powers against them.
Rauru:
He appears as you leave the Chamber of Sages. He congratulates
you on your efforts. The final showdown with Ganondorf is nigh.
You should meet someone at the Temple of Time.
Foes here include:
Possessed Jars
Armos
Blade Traps
Stalfos: The one in Room
1F-3 is doubly tough due to your child-strength attack power.
Green Bubbles
Anubis: These jackal-headed
statues hover in midair. Use all sorts of fire to destroy them.
Their lo-cation changes with yours.
Fire Keeses
Keeses
Wallmasters
Floormasters
Gold Skulltulas: There are 5 here. They are in Rooms 1F-5,
2F-1, 3F-4, 1F-9, and 3F-1.
Skullwalltula
Lizalfos: They reappear in several Rooms here.
Beamos
Iron Knuckles: These metal giants wield axes that deal a ton
of damage with every hit. Use Nayru's Love against as protection.
They get faster with each hit. After 25 hits, the outer layer of
armor will disintegrate. Twelve hits later, the warrior dies.
They lurk in Rooms 3F-5 and 3F-10.
Two Witches: They appear when you get the Silver Gauntlets.
They hypnotize the trapped Nabooru with black magic. They are powerful
minions of Ganondorf.
Wolfos: There is one in Room 1F-11.
Like-Likes
False Doors
White Bubbles: These skulls leave
trails of light behind as they move. Slash each twice as it stops
moving to clear out Room 4F-6.
Mega Iron Knuckle: This is the
loyal minion of Koume and Kotake. After its mistresses leave, it
creates a giant axe and attacks. Navi says it's no ordinary enemy.
If you're weak, use the pillars and throne as shields while it breaks each
to reveal Hearts. It will turn into Nabooru after 19 hits.
Sorceress Sisters TWINROVA
Kotake: This icy witch is
the first to see you. Her powers are based on arctic chill.
Her attack can freeze you unless you dodge. Use the Mirror Shield
to deflect her attack towards Koume. The two witches are Ganondorf's
surrogate (replacement) mothers. Her powers can freeze you to your
soul.
Koume: This flaming female has
red-hot anger and spells to match. She claims she can burn you to
the bone. Her attack creates a layer of lava over the arena temporarily.
Reflect her powers towards Kotake with the Mirror Shield. They combine
into Twinrova when both are beaten.
Koume and Kotake's Double
Dynamite Attack
TWINROVA: This female has
the strengths and weaknesses of both witches. Absorb the energy from
three same-type attacks and you'll reflect the energy back at the witch.
If you try to block two attacks of different types, you'll suffer damage
from the second attack and lose the stored energy. The energy reflected
stuns the witch. Slash her while she's down to damage her.
Twelve hits in this form will end the battle and kill both witches.
Items here include:
Hearts
Rupees
Deku Seeds
Bombs
Magic Jars
Skull
Tokens
Deku Shields: These only appear
in the chests of Rooms 1F-3 and 2F-1 if you've lost your Deku Shield earlier.
Otherwise, the chests hold Rupees.
Silver Rupees: These are needed in Rooms 1F-5, 3F-3, and 1F-9
to solve puzzles.
Small
Keys: The 5 here are in Rooms 1F-5, 3F-3, 1F-10, 2F-2, and 3F-10.
Bombchu:
These are in Room 2F-1 after you hit the crystal switch.
Use them to detonate the boulder blocking the shaft of light.
Dungeon Map: This is in
Room 2F-2. Light the 2 torches to make its chest appear. There
are 39 Rooms in this dungeon over 4 above ground floors.
Silver
Gauntlets: These gloves greatly enhance an adult's lifting abilities.
They are in the chest on the South Paw. Nabooru wants them to get
deep in the temple and mess up Ganondorf's plans after taking the treasure.
With them, you may push giant blocks and lift gray stones. You can't
give them to Nabooru because the Two Witches capture her right after you
get them.
Arrows
Compass: This is in Room
1F-11. There are 20 other chests in the dungeon.
Mirror Shield: Like-Likes
can't gobble this second treasure here. It may reflect any form of
light or magical energy except Ganondorf's firebolts. It is on the
North Paw. It's a must throughout the rest of your quest.
Mutoh Key: This is in the chest above Room 4F-3.
Hit the switch above to retract the flames tempo-rarily.
Heart Container: This is on the northwest platform in
Room 3F-15 after you destroy Twinrova. The blue portal is all the
way across the room.
Spirit Medallion: Nabooru gives you this in the Chamber of Sages.
It contains her thanks and con-gratulations on what you've become.
It is the last Medallion, so congratulations on getting this far are in
order!
Temple tricks include:
Room 1F-1: Nabooru
guards the tunnel when you enter now. It leads to Room 1F-2.
Past the block to the north is Room 1F-8.
Room 1F-2: Dodge
the Blade Trap and beat your foes to open the doors. The southwest
door leads to Room 1F-3. The other door up here leads to Room 1F-5.
Through the tunnel is Room 1F-6.
Room 1F-3: Beat
the Stalfos that appears and then tackle the Green Bubble in the chasm.
Boomer-ang the crystal switch from afar to make the netting form a bridge.
The two Possessed Jars guard a chest holding Rupees.
Room 1F-4: Go
around to the area across from the blocked door and hit the crystal switch
with a Deku Seed to create flames that easily beat the lone Anubis here.
This action will raise the portcullis.
Room 1F-5: If
you enter from Room 1F-2, light the torches with Din's Fire to make a chest
drop. Entering from Room 1F-4, get the chest and beat the Wallmasters
that fall. The Silver Rupees will lower the middle part of the netting
as a bridge across. There's a Gold Skulltula on the netting.
Watch out for Keeses and Fire Keeses!
Room 1F-6: This
is west of Room 1F-2. Use the Small Key to open the locked door.
Room 1F-7: Beat
the 2 Skullwalltula and climb the wall to reach Room 2F-1.
Room 2F-1: Beat
all of your foes here, including the Gold Skulltula near the climbable
wall. The Bombchu from the chest revealed by the Crystal Switch are
used to blow up the rock blocking the shaft of light. The other chest
either holds a Deku Shield or a Blue Rupee.
Room 2F-2: This
lower half of a giant room has the figure of a seated Gerudo on the back
wall. Use Din's Fire in between the two torches to make the Map appear.
Push the statue onto the switch to raise the portcullis above in Room 3F-1.
When you enter from the north, beat the Armos by the door. Play Zelda's
Lullaby on the left hand of the statue at this time. The chest on
the right hand holds a Small Key.
Room 3F-1: This
is above Room 2F-2. The southeast door is your first destination.
As an adult, use the ramp to reach the left hand. On the right hand,
summon Pierre and you may reach the last Gold Skulltula here. At
the north end of the room, you should Longshot to the chest holding some
Rupees. The rusty switch opens the door to Room 2F-4 when hit.
When you lower the platform from above, use sunlight to make the statue's
face crumble and Longshot to the grate to reach the Mutoh Key lock.
Room 3F-2: This
stairway connects Room 3F-1 to Room 3F-3.
Room 3F-3:
Defeat the many Beamos upon entering. Pull the Sun Tile into the
light to open the door. Grab the Silver Rupees to light one torch.
Use one Deku Stick to light the other 3 and get a Small Key in a chest.
Room 3F-4: Above
the entry door is a Gold Skulltula. The stairs to the east lead to
Room 3F-5.
Room 3F-5: This
room has 6 stone columns and an Iron Knuckle on its throne. When
the foe is de-feated, the northern door, which leads to the South Paw,
opens.
South Paw: The
Owl awaits you here. After he leaves, open the chest for the Silver
Gauntlets.
Stone Arch: Nabooru
gets trapped by the Two Witches near here.
Sword Chamber:
Warp here and become an adult after Nabooru is gone.
Room 1F-8: This
is north of Room 1F-1. Beat the Beamos and hit the crystal switch
above its ruins to open the outer doors. Use the west door when you
have a Small Key.
Room 1F-9: This
is northwest of Room 1F-8. Collect the Silver Rupees while avoiding
the boulders. Behind the Time Block is a Gold Skulltula.
Room 1F-10: Beat
the Like-Like that falls from the ceiling to find a Small Key in a chest.
Room 1F-11: This
is southwest of Room 1F-8. Beat the Wolfos here and use Zelda's Lullaby
on the Triforce to make the Compass appear in the chest.
More Temple tricks include:
Room 1F-12: This
is west of Room 1F-8. Beat the Like-Like that falls and smash the
Possessed Jars before climbing to Room 2F-3.
Room 2F-3: This
room is home to an invisible Floormaster. Beat it and rotate the
mirror around until a Sun Tile lights up. Beware the icy trap within
the corner chest!
Room 2F-4: This
is east of Room 2F-2. Push each giant block as you follow the path
around. Hit the rusty switch to make a platform become a nifty elevator
to and from Room 1F-1.
Room 3F-6: This
is northeast of Room 3F-1. Beat the Beamos to end danger.
Room 3F-7: Beat
the Beamos and 3 Anubis to open the northeast door.
Room 3F-8: Use
an Armos to keep the door open. Room 3F-9 is to the east.
Room 3F-9: Get
the 2 treasure chests here to refill your health. East is Room 3F-10.
Room 3F-10: Your
second bout with an Iron Knuckle is here. The battle should be easier
due to your higher attack power. Through the south door is the North
Claw.
North Claw: As
you arrive, the chest holding the Mirror Shield drops out of the sky.
Room 3F-11: This
is west of Room 3F-8. The last Small Key here is in the chest.
Room 3F-12: This
is past the locked door in Room 3F-7. Beat the Beamos and carefully
scale the wall.
Room 4F-1: This
is above Room 3F-12. On the floating platform are 2 Hearts.
Room 4F-2: This
is west of Room 4F-1. Use Zelda's Lullaby on the Triforce to raise
the western portcullis.
Room 4F-3: Beat
the Torch Slugs and detonate the False Doors. Shoot the eye switch
and Longshot up. Hit the switch and open the chest below for the
Mutoh Key.
Room 4F-4: This
is south of Room 4F-2. Beat the Possessed Jars and hit the crystal
switch in the cell to raise the portcullis. In the lower section,
beat the Possessed Jars and reflect the light when it comes onto the Sun
Tile to lower the platform below the mirror.
Room 4F-5:
As you enter, a Lizalfos appears and attacks. Beat it and reflect
light onto the Sun Tile to find a chest with Bombs.
Room 4F-6: This
is east of Room 4F-5. Beat the White Bubbles and Bomb the false north
wall. An-other mirror is here.
Room 4F-7: Beat
the Lizalfos here. Use the mirrors to reflect the light to the mirror
above the lower section of Room 4F-4.
Room 3F-13: This
is behind the statue's face in Room 3F-1. After Koume and Kotake
leave, the Mega Iron Knuckle attacks you. When Nabooru is gone, the
door behind the throne will open.
Room 3F-14:
This hall connects Rooms 3F-13 and 3F-15.
Room 3F-15: The
five platforms in this enormous room are of equal height, but only the
central one is climbable. You fight Koume, Kotake, and Twinrova here.
Chamber of Sages:
Nabooru will give you the Spirit Medallion here. As you leave, Rauru
talks to you.
Warp Tile: You
end up here once Rauru stops talking.
Temple strategies include:
When you arrive at the Desert Colossus,
you should go to the entrance of the Spirit Temple. There is a Bean
Patch nearby you can plant the final Magic Bean in. Once you go inside,
you will find the Temple virtually unchanged, with one exception.
That exception is the Gerudo kneeling by the tunnel leading into the Temple.
She gives you three options-asking about the Temple, talking about the
Sages, or saying you have nothing to do today. The first two options
get you nowhere, so you have to choose the last option to get anywhere.
After some idle chitchat, you find yourself
talking to the woman you will hear about as an adult as the exalted Nabooru!
She has principles and honor, unlike Ganondorf, and wants you to do her
a favor. You must, and you will then be asked to get Silver Gauntlets
from beyond the tunnel for Nabooru. When Nabooru moves to the side,
you can enter the tunnel and crawl through to the next room. You
need to defeat an Armos and several Keeses before the two doors will unlock.
In the room on the right, all you can do is use Din's Fire to reveal a
treasure chest on the opposite side.
In the room on the left, you will find a Stalfos
on the first platform. When you defeat it, you should destroy the
Green Bubble moving in the bottomless chasm. You must activate the
crystal switch in the chamber to bridge the gap in the room. In the
next room, you will see an Anubis hover-ing over the platform in the chamber.
To defeat the statue, you will either use Din's Fire or the crys-tal switch
in the room. To use the crystal switch, you will need to maneuver
opposite the barred door and then shoot the device with a projectile.
When you can enter the next room, Navi warns
you of Wallmasters. You will find a Small Key in the chest you revealed
by lighting the braziers on the other side. You will also find several
Keeses and Fire Keeses on the chains, along with Silver Rupees. You
will lower a section of the chains to create a bridge when you collect
all of the Silver Rupees. You should then kill the bats and also
eliminate the Gold Skulltula on the chains. The Small Key you have
works on the locked door through the tunnel in the Armos room.
Inside the locked door, you will find a wall
guarded by Skullwalltula. When you destroy them all, you can climb
up to the second floor. Turning around at the top, you can see a
Gold Skull-tula on the wall, within easy reach of the Boomerang.
You should then take out the Skullwalltula near the big rock set into the
walls of the room. You can find Lizalfos if you explore the chamber,
and the crystal switch drops two chests into the room. You can open
the door out by running a Bombchu up the wall until it hits the rock, awakening
the Sun Tile.
In the large room, you will find a pair of
metal braziers at the feet of the seated statue. Light-ing them with
Din's Fire, you can pick up the Dungeon Map in the chest that materializes
on the plat-form. To open the door above, you must push the Armos
statue onto the blue pressure switch near this doorway. The staircase
on 3F leads you to a square room with three challenges in it. You
should first kill the Beamos and pick up the Bombs they leave behind-you
will need them. You can open the doors by pulling the block with
the Sun Tile into the light.
The next two challenges are related.
When you gather the five Silver Rupees, the golden bra-zier will light
with orange flames. You must use one Deku Stick to light the remaining
three metal braziers in the chamber before any burn out. This creates
a chest with a Small Key on one of the ledges that a Beamos had guarded.
In the door to the right of the chest, you will find a Gold Skulltula in
the next hallway. You will use the Small Key to open the lock and
enter the first sub-Mutoh battle here.
In the room beyond the locked door, you will
see a metal knight with an axe sitting on a throne. When you strike
the Iron Knuckle, you should immediately back up and cast Nayru's Love
for protection. If you are out of MP or don't have the spell, you
should chuck Bombs at Iron Knuckle to beat its armor. You can let
it smash the pillars and throne for Hearts, and you get three more Hearts
by killing the creature. The door behind the throne leads you out
onto a ledge at the southern hand of the Desert Colossus statue.
When you get out, you will receive a final
word of advice from Kaepora Gaebora the Owl. To defeat the witches
inhabiting the Temple, you must turn their own magic against them.
When the bird flies off for the last time (yes!), you can claim the Silver
Gauntlets from the large chest. The moment the dialog box vanishes,
you hear Nabooru shriek from down below. She tells you to leave as
Two Witches, powerful Ganondorf minions, force her into a purple portal.
When the three vanish, you should head back to the Temple of Time and become
an adult.
When you are Adult Link again, you should
warp to the Desert Colossus and grab the Heart Piece and Gold Skulltula
with the Magic Bean Leaf. The Silver Gauntlets automatically equip,
so you can lift gray rocks and push the gray block in Room 1F-1.
This gets you into a room with a Beamos underneath a crystal switch on
the ceiling. When you hit the switch, the doors on your left and
right open. In the room on the left, you should kill the Wolfos and
then play Zelda's Lullaby on the Triforce. This reveals a large chest
you can Longshot to for the Compass.
With the Compass, you should enter the room
on the right of the locked door. You have to find Silver Rupees in
the alcoves and collect them all to open the barred door. You can
also find a Gold Skulltula by moving the Time Block over to another alcove.
In the new room, you will have to deal with a Like-Like falling from the
ceiling to pester you. When you kill it, you can find a Small Key
I the chest. This will open the locked door in the Beamos Room, into
a hallway with a second Like-Like and two Possessed Jars.
When you destroy the two monsters, you can
climb up to the second floor again. You'll meet an Invisible Floormaster
in the room with the mirror, so you have to take that out right away.
When you kill the evil creature, you should head to the mirror and rotate
it around the chamber clockwise. It reveals two chests (one of which
is a trap), and, if you keep pushing, will open the door. Back in-side
the statue room, you should climb up to 3F and leap onto the hand marked
with a Triforce. This will reveal two chests, one on the other hand
you can Longshot to for a Small Key.
When you get the Small Key, you should climb
up the stairs nearby. You can from that plat-form summon Pierre and
Longshot over to the final Gold Skulltula in the Temple. If you cross
the room, you will find another chest near a rusty switch on the other
platform. Hitting the rusty switch opens both doors, one in the corner,
and the other downstairs. The pushing of the blocks in the down-stairs
chamber leads you to a second rusted switch near a floor tile marked with
the crescent and star. The switch turns the special tile into an
elevator to and from the carpet in Room 1F-1, in between the Armos.
The upstairs door leads you through a hallway
with a Beamos and a pot, but you can ignore those. The next room
has three Anubis statues and a Beamos, so you should pack Fire Arrows and
Bombs. When you destroy them, the door opposite the locked door opens.
When you touch the blue switch, the door opens, but only as long as you
stay on it. The trick is to lure an Armos onto the switch and then
chuck a Deku Nut to stun it into position. Two invisible chests in
the hallway beyond both contain Recovery Hearts, if you need them.
In the room atop the hallway, you will see
another Iron Knuckle on its throne. The same strategy applies from
the earlier encounter, but you should find it a little easier this time.
When you defeat the Iron Knuckle, a door opens behind the throne.
On the outside, you can pick up the Mirror Shield from the chest that drops
onto the hand. This shield is irreplaceable and thus immune to Like-Like
digestion. You can use it in the Armos room to activate the Sun Tile
beyond the Blade Trap and open the nearby door.
The room past the lock contains a Small Key
in a chest. You can use this in the Anubis room to open the door
to the 'Wall of Death.' Your first objective in this room is to kill
the two Beamos on the tiny pedestals. You can then either climb up
the hard way or use your Longshot (the preferred method) to sneak past
the Skullwalltula and ascend. At the top, there is a platform you
can Longshot to that has Recovery Hearts on in. You will find a Triforce
Tile up the short flight of stairs in the door past the two Beamos upstairs.
Inside this room, there are lots of Torch
Slugs and False Doors. When you destroy the ene-mies, you should
see a yellow eye switch in the upper-left corner of the room as you enter.
Trigger-ing this will allow you to Longshot up to the timed switch on the
white platform. When you press the switch, you have a little time
to get the Mutoh Key from the chest, so hurry! You should then exit
the room and go up the stairs to the tall door. You can open the
barred door in the next room by striking the crystal switch inside the
iron bars with the Spin Attack.
In the room that opens, you will meet a Lizalfos,
alone and unaided by its friends. When you beat it, you can reflect
sunlight onto the sun mark to find a chest with Bombs. When you beat
the White Bubbles in the next room, you will notice a section of the wall
blocking a doorway. When you beat the Lizalfos after bombing the
doorway open, you can line up the mirrors. You should line them up
such that the sunlight shines on the big mirror in the other room.
When you go to the platform the light reflects onto, you will have to fend
off several Possessed Jars.
When the pots are gone, you can reflect the
sunlight onto the Sun Tile. This lowers you to face the giant Gerudo
statue in the large room. When you reflect enough sunlight onto the
face of the statue, it melts away to reveal a grate and the Mutoh Key lock
behind it. After you Longshot over and open the door, you will meet
Koume and Kotake, the Two Witches who kidnapped Nabooru. When they
leave, you will have to battle their loyal minion, a bigger, stronger Iron
Knuckle. The same battle tactics apply, and you'll see Nabooru tumble
to the ground when the armor clatters off.
When Koume and Kotake capture Nabooru again,
the door behind the throne opens. This leads you through a short
section of corridor to the final door. Inside, you will find five
platforms of equal height, with only one climbable. When you climb
up, you should head up to the center of the platform. This will make
Koume and Kotake rise from two of the platforms nearby and threaten you
with harm as their hats turn into magical flames. The Mutoh battle
begins when they circle above you and the words "Sorceress Sisters TWINROVA"
appear on the screen.
This is one of those rare battles where it
is a bad idea to Z-Target the enemy. When one witch or the other
powers up her attack, you should reflect it to the other witch using the
Mirror Shield. You can do this easily if you stand on one of the
side platforms, as long as they don't fly over to you. Magic Arrows
do not work on the Twinrova sisters; so do not try using them. After
enough damage has been dealt, Koume and Kotake use their Double Dynamite
Attack and merge into the younger, stronger Twinrova.
For Twinrova, you will absorb some magic and
store it until the mirror Shield expels it in a blast. You must absorb
three attacks of the same type before the magic reflects and stuns Twin-rova.
Trying to absorb a fire or ice attack when you store magic of the opposite
type loses the stored energy and damages you. When you stun Twinrova,
you should hurry over and slash her before she recovers from the stun effect.
Twelve slashes will destroy Twinrova and kill Koume and Kotake, who reappear
from bits of magic. After a bit of bantering, the ghosts of Twinrova
rise up to meet their maker and vow to haunt you in the future.
When that's done, you can pick up the Heart
Container and then hop into the blue portal. At the Chamber of the
Sages, Nabooru is awakened as the Sage of Spirit. She gives you a
Spirit Medal-lion and is glad to help you fight Ganondorf. As you
warp out, Rauru tells you to meet someone very important at the Temple
of Time. This someone is likely to be the Seventh Sage, and obviously
a friend of yours. It could even be the one person you have not seen
in your travels as an adult, the one who vanished utterly on that day,
seven years ago.
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